DataStores Access and Storage Updates

For the average developer, it makes no difference. They’re just trying to save unnecessary storage on their servers for more developers to use.

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No user is going to hand-build a massive user generated world that exceeds these limits, and if you’re procedurally generating most of it, you can store your data much more compactly.

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there is a new limit for data stored per experience , basically you will have a limit for the data you can save per experience with the 4mb limit per key

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???

someone please tell me this is bait bro

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People aren’t stressing about reaching the limit, it’s rather roblox constraining developers more. While they take a 70% cut of our revenue

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I don’t even think you need to do anything special. A player joining and then leaving gives you a megabyte. Unless your retention is impossibly high, and those players are building a megabyte of data, then you probably don’t need to actually do anything in reality that you weren’t doing before.

I can’t think of a game where it would be reasonable for it to eat 1MB in less than, I’ll be generous and say an hour, in a way that a majority of players can do.

People who have a problem with this, from my point of view, either don’t understand how big a megabyte really is, or don’t understand the reality of player churn.

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This is not true, it’s still 4mb/key.

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They are literally giving the platform even more storage. All that’s changing is how exactly it’s allocated and by which variables.

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The compactness doesn’t matter, sandbox game’s generate data over time, but storage limits increase with new players. Once you established an existing playerbase, you no longer get more limit, but you now get more data produced every play hour which brings you closer to the limit and complete breaking of the game.

What is going to happen once this update goes into effect?

Can yall explain what would happen if the limit were to be reached? Would the datastores explode, would the affected games automatically close down or something else?

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If you’re building Minecraft 2 in Roblox, by the time you achieve enough players and enough daily activity for this to be a concern, you can definitely afford higher limits, even if just by premium payouts alone.

Enough with the weird nonsense hypotheticals, very few people in this thread even have games that break 5000 CCU.

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For clarity, the new limit includes a 100MB baseline (which >99.99% of experiences are under) and a scaling 1MB per lifetime player, impacting fewer than 30 experiences today. Additionally, data will be compressed for storage.

You can track your current limit and usage in DS Manager, and we’ll soon release DS Storage Observations to help you monitor historical trends.

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all of your experiences will have a limit for the amount of data you can store which is 100mb + 1 * life time players

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If you have a small game with dedicated playerbase, such as 200 ccu but not many new players. You will hit the limit quite fast. And won’t be able to afford more storage.

200 CCU and minimal monetization has been paying for my groceries. Please stop making up hypotheticals.

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you’re underestimating how players like to consume games that offer this kind of user-generated gameplay. A single user might not be able to use up this storage space on their own, but what about multiple users building large things in their user-generated worlds?

I know from experience with a game I used to maintain that players will create some impressive things in games even with limited tooling that would definitely test or even push these new storage limits. To the point where I figured that SavePlaceAsync was better to use for said game.

These new limits only serve to hinder me with a new game I was planning, which I had originally believed I would be able to store in a DataStore in a chunk-based format but this now has me concerned that some players will end up making a few large enough worlds to hit these limits and has me considering just using SavePlaceAsync again.

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please just tell us what would hypothetically happen after 2026 if you were to reach the storage limit, and whether or not this is just going to be another way to secretly yearn for IDs from people for expanded storage options

roblox HQ explodes and you go to jail for the rest of your life

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The issue here is they may introduce even more limits further down the the road. It’s not about “Oh its probably not going to happen” Its about the risk.

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