Dead zones for Controllers

I think the title is self-explanatory.

Player scripts have a 0.14 deadzone on all axes.

You have to write it in yourself.

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[quote] Player scripts have a 0.14 deadzone on all axes.

You have to write it in yourself. [/quote]

Urgh, just checked the Gamepad module.

[quote]–[[ Constants ]]–
local thumbstickDeadzone = 0.14[/quote]

I’m still getting unintentional movement though. :frowning: The controller is brand new.

Whoa. I was about to return my controller because of this. Thought it was broken, my movement/camera movement would always slide off slowly whenever I left my controller idle. But then I thought it’d be scriptable to only allow movement past a certain point, like the deadzone, except mine would be like alivezone. Nice to know it’s already built in.