Within the last hour or so the DebrisService has stopped destroying instances in many live servers on Bee Swarm Simulator. I haven’t published an update today and I’ve never seen this before so I’m assuming this is being caused by an engine change. The only thing all the objects failing to be destroyed have in common is usage of the DebrisService.
This is SEVERELY affecting my game. Ragdolls do not get removed, the lag is unbearable and it’s unresolvable without restarting servers constantly. The game is practically unplayable on low end devices with 600 players.
The critical rules suck, this annoyingly doesn’t apply to the guidelines and despite literally breaking a LOT of games, it’s not critical. Might want to ping some engineers, though, I’ve sent this post to a member of devrel who has passed it on which should speed it up hopefully.
There’s nothing in the server logs that I’ve seen. I also can’t seem to replicate this issue anymore, every server I join is no longer experiencing it.
I don’t doubt that it’s still happening in some servers and other games, but I haven’t seen it once in the 20 or so servers of my game that I’ve joined in the last 5 minutes. I was certainly experiencing it earlier, so I’m not sure what’s happened to the issue
we enabled an experimental feature around the time of the original post and it was subsequently reverted, it is possible that feature inadvertently caused the Debris service issue. The experimental feature is “sticky” for user sessions, so it would likely stay around as long as that player continued playing the same game, but should repair itself if they leave and re-join.