Decoratively Generated Paths!

I have created some procedurally generated paths using the Roblox PathfindingService and a lot of tinkering. I plan to use this extensively in my upcoming island game, where each island is randomly generated!

Please let me know your thoughts and any suggestions for additions or changes.

I encountered numerous challenges while trying to figure out how to make Roblox’s PathfindingService choose preferred routes through less steep terrain, as it tended to simply climb over the hills.

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The red line represents where I intended the path to go, while the blue and yellow lines indicate where Roblox wanted to go. If you are interested in how I managed to overcome this issue and want to apply it in your own pathfinding, you can find the solution here.

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Great idea! You did an amazing job! :+1: :+1:

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