I am trying to generate nice, sensible looking paths throughout my randomly generated islands from various ‘monuments’ that will be scattered around.
i am to use the path finding feature to do this because i cant create the paths myself as it is procedurally generated.
My problem is that i cant find a way to incorporate terrain steepness or elevation changes into the costs of the pathfinding computation so my current paths look like this
Marked in red is my wanted result that should be taken with added weights to steepness and/or elevation.
I have tried scripting my own pathfinding algorithm however it is much too slow and gives back varied results and i’d like to know if there is a better way, other than spending days tailoring a new pathfinding algorithm myself.