Default animate script exceeds the animation track limit on an animator

Hello! So, I am trying to add a custom walk, jump and fall animation.
It works well but the issue is that the Roblox animate script exceeds the limit of max animations that can be loaded in the animator (256).
For some reason it only does that when its a custom animation.

When I print the table of the loaded animations it is all just 3 animations, walk animation, jump animation and fall animation. Which are all custom. 3 of those animations are constantly getting loaded. It doesn’t get stopped.

I looked for solutions on the dev forum but had no luck.
Does anyone know how to fix it?

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I’ve encountered this before, and it’s usually always been this.

Do you have at least 2 different keyframe poses in your animations?

If it looks like this, Roblox will think the animation never ends and it’ll fill up your tracks.
bad

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They do have more than one keyfram positions. I think I might have found the solution, I’ll come back if I did

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Alright. Just in case it isn’t, are you using the default animate script, or one you made yourself?

I found the issue. It was a group game and I didn’t use ids published on the group. Now it works perfectly. Thanks for trying to help!

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