Failed to load animation with sanitized ID errors

I am currently getting “Failed to load animation with sanitized ID rbxassetid://[Id]: Animation failed to load, assetId: [Id]” errors for certain players

I’ve read that this is usually due to permissions not being available, but permissions are for sure available and these work for most players most of the time

Is this just the animation failing to load, similar to how materials sometimes fail to load? The most recent staff response on this says that these errors should have been fixed so I’m under the assumption I should not be getting them at all

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Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

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My logs are continuing to be spammed with animations that fail to load

To add to this, the default Animate script has a leak and will log “Animator playing too many tracks” with enough time. I’ve discovered that this only happens when the animation that the script uses fails to load

To test this, I had a friend give me an animation id from another group, one that I do not have access to. I then took the current default Animate script and replaced the idle animation with the animation that I don’t have access to and moved my character around. I then logged the active tracks being played and you can see it increase over time, and eventually once it hits the animator limit it will throw a warning

Note that the script is set to RunContext.Client - RunContext.Server does not leak

I made this connection because of this post where this warning was fixed by using a group animation:

This really is two different bugs but the tracks failing to load (first bug) is causing the animate script to leak (second bug)

I’m attaching a repo place to the animate script bug but an update on what is going on with the failing animations would be great

Repo.rbxl (64.9 KB)

Output:

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Hello, I have a lot of these messages too, even though all animations are loaded on the game groups. Please check why this is happening, these messages are interfering with other errors.

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I’ve looked at about 20 animations and they all have multiple versions, maybe that’s the problem ? This is just a guess.

Ive been getting too recently which is a major problem! I was hosting an event in my game and for some servers the final boss wouldnt attack at all since none of his animations would load (they used keyframe events)

I own all of the animations and they’re being loaded on the server, so I dont know why this is happening.

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