What happened to the realistic animations? They’re very cartoony now and don’t fit my game anymore.
Thanks for your feedback!
This is a top priority for us right now, is it possible you were testing with a character than had non-default run or walk selected?
This specifically occurs on places where team-create is enabled, this makes using team-create impossible when this setting is enabled
Thankyou for your feedback!
This is a crucial piece of information and we can now reproduce the behavior.
Note that as a stop-gap solution, one can always re-set UseStrafingAnimations prior to re-publishing to get proper behavior in the game. Obviously this is a suboptimal workflow and we are working on making the property setting “stick” better.
Yes, it was with a character that had non-default run and walk that was set from Roblox avatar.
@BloxMachina just wish to make you aware that the forwards, forwards-left and forwards-right strafing animations have recently just broke (feet no longer move correctly + head becomes jittery). Can this change be reverted?
For anyone experiencing this bug, I found that multiplying every animation weight except for idle by 8 fixes this issue
Strafing currently only kicks in out of the box with the default walk and run, as we cannot guarantee that assets with custom walk/runs will blend smoothly with our strafing animations.
We are looking into how best to deliver stylized strafing solutions.
It is possible to provide your own set of strafing animations if you follow the 4 requirements described in the Nov. 21 update post. (Just search for “Linear Velocity”)
Thanks for your feedback!
Can you provide a video of this behavior?
Are you using the standard Animate script?
It’s really easy to see that it’s not working:
- open a new project
- tick Players.UserStrafingAnimations in studio and save
- play in studio and see that strafing animation is working in studio
- publish and see that the game doesn’t have strafing animations when played on roblox.com
- close studio and restart
- see that Players.UserStrafingAnimations is no longer ticked
It’s nothing to do with whether it’s set on client or server.
This has been happening to me too. If I were to take a screen recording & post it here, would that be enough?
Seems like something happened… AGAIN.
Animations now will override IKControl
. Also, resetting the Transform
of the Motor6D
also overrides the IKControl
.
This change started happening 1-2 days ago. It probably started when this issue was fixed:
This feature turns itself off every time I reload a place and has been doing for some time now - is this likely to change soon?
Same here, can’t find anyway to see how to keep it. After almost a year of having it, it should seem it would honestly make public. Its extremely well made and I love it personally.
Is it possible to get the Animation bundle link for this?
Like this Oldschool Animation Pack - Roblox
I still can’t get this feature to work in live games. Is anyone else having some trouble?
Enabling works for in studio, but as soon as you close and re-open the studio it’s disabled again.
For anyone else who stumbles on this issue, I found that copying the strafing animation script in the studio, pasting it into a starter character, or using scripts to clone and reparent the strafing script. It fixed the issue in live games as well.
Unfortunately the overlapping animation issue is still pretty relevant. The forward animation just for some reason look choppy and it’s very noticable after a few seconds. It’s probably a misplaced key in the animation. Could we get an ETA for the patch if possible? The update is solid, though looks pretty good besides that problem.
(example if the gif doesn’t load)
The problem is in the “run” animation (10899968825) frames both 15 and 16 rotate both the lowertorso and the uppertorso upwards for no reason and the arms freeze in place. The head frames are also sort of messed up in the following frames. I’ve made a few changes and replaced the default id with the edited one and it’s looking pretty smooth.
@BloxMachina This is also negatively impacting my experience and am unable to fix it as I am not an animator to any regard, any timeline for a fix?
Are you still seeing this behavior? Or can you now make strafing persistent in your games?
Some changes went in recently that had a decent chance of addressing this.