My game uses deformable meshes and everything seems to be working really well - except for when I try to rescale a MeshPart with bones in it. These MeshParts are constantly rescaled as part of the game’s primary gameplay and seeing as there’s no scaling support for bones yet, this is the only way for people to resize deformable meshes. The MeshPart usually re-appears less than a second after you change the size of the MeshPart, but it’s very detracting in our game. The behavior occurs online and in studio on most peoples’ devices that have tested the game.
I have attached a minimized repro file with a single deformable MeshPart and configurable scale NumberValue in ServerScriptService so you can see the occasional flickering behavior. Change it a few times and you’ll see the mesh disappear for a brief second and reappear. The flicker time does not appear to scale with the number of meshes in the game.
scaling_repro.rbxl (22.8 KB)
CPU: Intel i7 7700k 4.20GHz
OS: Windows 10 64 bit
GPU: Nvidia GTX1080
Studio Graphics Mode Setting: Automatic
Any follow-up or acknowledgment response would be appreciated immensely - this is the only issue we have with mesh deformation. Thanks!