Quick request, it’d be really cool if we could deprecate meshpart.TextureID and replace it with the same thing that literally everything else uses:meshpart.TextureId
minor inconsistencies like this are a huge pain because I have to stop whatever I’m doing and switch over to the wiki and try figuring out what I’m doing wrong
when you protect a function that changes a TextureID, but you wrote it as TextureId, and it doesnt print out the error because you forgot to use the returned error message and spend an hour trying to figure out where it went wrong
IMO “TextureId” looks much weirder than “TextureID” and having ID all caps is more legible. I’d prefer if it all be changed to ID but that would be a pain because of all the deprecated names