We may make it a value you can set in the future. Unsure though.
This will be very useful. I wonder if Roblox could optimize this then build it into the platform .
Finally the neon is fixed! I have ALWAYS hated the neon, something about it didn’t look right.
Glad someone else agrees
You should make one that is premium, comes with more effects and then sell it for Robux, I’ll definitely buy it!
Looks Good!!Also i think it can be modified to be realtime by checking every time a part that use realtime GL travelled far enough from it original position.Then it recalculate the GL
Hey! Just woke up and saw this plugin, I didn’t test it yet but it looks amazing. If I’m not wrong there isn’t any github repository for this plugin, would you mind making one? It would be amazing to help this plugin to remain as clean as possible.
Wow, this is really good! This is really amazing.
noice you took peoples word for it im defiantly gonna use it
Yeah im planning to make one! But before I do that I want to clean up the code because ts a giant mess right now
The issue is it would make the game unplayable due to always recalculating. And this Plugin uses Point Lights which would make it even worse. You would probably achieve a max of 5 fps with only 3 emitters.
I can finally finish “A normal baseplate.”, a game that is supposed to be a baseplate with very detailed shaders. Awesome!
Updated the plugin with minor bug fixes and optimization improvements. Also the code is far better and less messy overall!
ROBLOX Would probably end up making their own thing. I have plans to think of optimizations for mostbootifulgirlever and let her know through our DM’s. Expect possible optimization updates in the future
Update Beta 1.2
About it
Beta 1.2 will release soon and it will include a new customizable variable. GI Render Distance. This will allow for you to set a custom render distance for GI. As most of us knew, roblox has a built in point light render distance. However, we’ve decided to upgrade. GI Lights (the lights that imitate bounce lighting) will become visible/non visible depending on distance. The default value is 50.
At what time it will release tommorow is currently unknown. Worst comes to worse we release the day after.
Demo
I’ve created a simple demo which will compare with and without the render distance. I have FPS enabled so you can see the difference. I placed a VERY VERY unrealistic amount of GI lights and made them visible and reactive to the distance for an extra visual representation. When using the render distance with the unrealistic amount of GI Lights cramped together, I get around 30 - 40 FPS. When I disable it, I get around 9 FPS. I must say, 30 - 40 is 5000% better than 9 FPS.
Where is this in the source code???
this is… fantastic, i used it in my realism showcase.
https://www.roblox.com/games/7128816001/MORE-REALISM
Question: do you have a system in place where if you shoot a ray through a translucent object it will decrease the ray strength by a % rather than turn it off?