Please understand that this plugin is deprecated and a new and improved version is on the way. Wait until it comes out!
Global Illumination Plugin: Beta 1.1
About it
I have recently began working on a Global Illumination Plugin with the help of @anon53193547. We’ve developed a cool system which can accurately simulate Global Illumination.
Showcase
Colored Lights:
Note: None of these examples were cherry picked or edited. This was the pure output of the plugin!
Use Cases
The best use case for this plugin are:
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To get accurate lighting for your indoor builds
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If you want to get that “Rendered” look as shown here:
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If you want to overall improve the visual quality of your Game/Showcase!
How to Use
This plugin can be a bit confusing to use so I’ll go over on how to use it.
Light Emitters:
The are the main object the plugin uses to calculate light bounces. Making this plugin using a separate object allows for full customization. When baking the lighting the plugin will look at every Light Emitters and depending on the position and orientation of each Emitter, light rays will emitted and bounce around the scene until they hit the max bounce limit (which is 2).
Interface:
Bake Lighting: Will bake the lighting and render the final result (Will make all Light Emitters Invisible)
Add GI Emitters to All Lights: Currently disabled at the moment
Add GI Emitters to Selected: Will add 1 Light Emitter on all 6 faces of a object that is selected and rotate them to face all directions
Add GI Emitter: Will insert a Light Emitter (This is used for manually editing GI. This is recommended over using "Add GI Emitters to Selected")
Undo Global Illumination: Reverts "Bake Lighting" and allows you to edit the Light Emitters again
Delete All Emitters: Destroys every Light Emitter (Use with caution)
Settings:
Intensity: The brightness of the GI when Baked
Light Based Tinting: This allows for colored Global Illumination. By default the plugin assumes you have no colored lights and only goes off the colors of the objects in the scene.
Here's a Comparison between Light Based Tinting on and off:
Although this option can be useful it will DESTROY performance due to the extra calculations and double the amount of lights. To enable this you have to set the "Tinted" Value inside of a Light Emitter to true then set the "tint" value to your desired color (These steps are automatically applied when using "Add GI Emitters to Selected").
Installation
Step 1. Get the plugin here:
Step 2. Your done!
Conclusion
This plugin is in Beta, so if there are any issues or bugs please reply in the comments.
Hopefully you guys find this plugin useful! And if you have any examples of this plugin making your lighting look good, I encourage you to share!