I have no clue who changed the title, send help.
Unless @Crcoli737 was referring to making it harder for exploiters to clone maps, although it still sounds clickbaity even to me.
He should’ve renamed it to this instead: StreamX - Reduce lag with ease and stop exploiters
Please stop cluttering the thread. Only reply when you need to.
I don’t see much of a point in this, nor does this have much reliability. From what I’ve seen, this service has gone down twice in a month, which means losing money and players. Also, wouldn’t it be easier to have a client rendering system.
Then answer the freaking question!
Ok so here’s why I changed it.
StreamX not only reduces lag but it prevents hackers from cloning entire maps from your game. I’ll change the title to be a bit more descriptive.
Is there any new updates coming next week?
Like I said earlier: major performance improvements, more part support, (possible) child tree saving so a part inside another part stays that way, and uptime improvements.
This will take a while, although please do note that StreamX is ALPHA software. If you pay for a subscription and the service goes down, that’s on you, not us.
If you want to see StreamX in full force, I would give us some time to work.
I keep on getting 502’s atm, anyone else getting them?
I;m still not quite sure what’s going on. Use @anon61048460’s instance while crcoli can get his instance working again, it seems like he hasn’t been doing that lately
Cant you guys make 1 url that everyone uses and then redirect the person to the server with the least usage. That way its more performant and you dont have to change the link each time.
Good suggestion, I’ll bring it up.
This is because the site only exists for API. We can’t control what chrome says about us.
The code is not malicious.
Is it just me or are all Servers down atm?
The server is up, make sure you are using streaming.quantumpython.xyz and not streaming2
About the map cloning preventions, couldn’t someone make a script that anchors you then teleports you around in chunks saveinstancing those chunks into roblox xmls to combine into a final .rbxl?
OR
Do the same teleporting thing but instead of saving to files just serialize them, rebuild the map at the end inside a client-only container and saveinstance just the container?
I get that you could have anti-teleport stuff but you could also just use walkto although it may take longer.
That’s possible but it will prevent script kiddies using scripts such as Dex. I believe that it would be nearly impossible with a single attacker, rather it would take a team of highly knowledgeable or state sponsored attackers a very long time to complete.