The new DepthOfField creates problems when putting UI Elements on transparent objects, Note that these UI elements shouldn’t be transparent as their transparency = 0. The visual glitch happens upon approaching the objects. This problem only occurs on parts that have >0 transparency. DepthOfField also makes objects with >0 reflectance have strange reflections.
Hello, we’d like to look into this issue. Can you please upload a repro file? If you do not wish to post it publicly, please sent it via DM to me. Thanks!
These reflections are from the new Dynamic Indoor Environment Map beta. Just to be 100% sure, I’ve turned the beta feature off and did not see any of these reflections.
Also, looking at your test place shows that you’ve got signs up that make it seem like Glass making objects appear invisible is a bug - it’s actually been known since it was added:
Warning: Non-opaque Objects - Non-opaque objects are currently not visible through glass. This includes, but is not limited to, transparent parts, decals on transparent parts, particles, and world-space gui objects. This behavior matches the refraction on high quality smooth terrain water. This was implemented so refraction wouldn’t have a large performance impact. This behavior may change. We do not recommend relying on this behavior for gameplay.
I do see some odd Z-indexing behavior in your test place, but I fail to see a relation. I also see some odd behavior in which DepthOfField causes some things to appear lighter and darker as you move towards them in your test place.
ForceFields at 0 transparency aren’t opaque - they always appear slightly transparent unless a negative transparency value is passed.
Sorry if we didn’t clarify, but we originally made the post when we found this bug, which we confirmed to be related to DepthOfField. Everything else just fell under the ‘lighting bug’ category, so we added it here instead of creating a new topic