Sometimes when I’m building something, I want to deselect a part I’ve just placed to see what the scene will look like without the blue selection box. As far as I know, the only way to do this currently is to click on the sky or on a locked part. It would be very convenient if we could deselect everything without having to find the sky or a locked part.
The most critical use case I’ve run into is building inside a room made of unlocked parts. I have my camera at a very specific angle and I want to get rid of the glowing blue box so I can see the scene how the player will see it. I must currently move my camera outside of the room, click on the sky, and move the camera back to the specific location.
It’s a habit to zoom out like crazy and click on the sky so it doesn’t really bother me, but it’s an extremely unconventional way to go about clearing the selection and it’s a bit odd that there isn’t already a feature to intuitively do so.
Or as I’ve suggested before, how about allowing the Transparency of the SelectionBox in the Studio Settings to be changed if you are just trying to see how Parts are aligned?
This wouldn’t allow you to deselect the Parts so the SelectionBox wouldn’t be visible, but when you are trying to match up two Parts within .001 studs it would make it so much easier.
I’ve used the Command Bar to move Parts within .0001 studs, but it’s still a pain. I got lots of support with my previous thread about this but nothing from ROBLOX.
If there’s something with a long name in the explorer, the deselection margin gets very small. Sometimes I have to drag my explorer scroll bar all the way to the right so I can click on the margin to deselect something. This got worse with the addition of the plus button, which pushes this margin even further right.