Detect Swift user's using simple method! (PATCHED)

Here is how to detect swift executer using UGC Method :fire:

while wait() do 
     game.DescendantAdded:Connect(function(Execs) 
                if Execs.Name == "UGCValidationService" then
       game:GetService("Players")['LocalPlayer']:Kick("Swift!")
                  end
        end)
end 

its pretty simple and dumb ngl which also proves that all executers are detected no matter what.

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Vouch, aint no way the developers did not fix it haha

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just waiting for the 20 replies that say client anticheats can’t be trusted and that the local player kick function can be hooked to not work

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Client anticheats can’t really be trusted, y’all should worry about protection on server side. Stop relying on client AC’s!

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W this dude is straight fire he always had the bypasses and i bet he can detect your cheat w mans for sharing this amazing wonderful information with us peasants

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Hilariously, all executors do this, including Delta, they literally parent to RobloxReplicatedStorage and outright print “Hello from autoexec!” on execution.
mfw testing on live

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You should read the reply above yours

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Can we just appreciate the effort he puts into his content and putting a smile on our faces?

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This kicks everybody, even non-exploiters. Did you even test this?

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Yes, I indeed did and has no false positives until now. Depending on what assets you have in your game, it can result in false positives.

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Server side cant detect everything

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It can detect character exploits and Projectile Manipulation. (Basically character hacks and Silent aim)

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Depending on the game that’s not good enough

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true you will always need some client protection

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You always should put protection on your remotes, and you indeed can detect a lot of stuff on the server side. Except, you can’t detect client things like CoreGui manipulations, Dex, etc.

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Server side cannot detect everything and protecting remotes is a given. Can’t detect aimbot, autoparry, saveinstance, macros and esp on the server

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There’s no point in not putting detections on the client. doesn’t matter if it’s not secure but if you do need to secure your client anti cheat I recommend reading the security practices of this post Client-Server Anti-Cheat System with Custom Encryption – Seeking Feedback!

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You can bypass script detections by using gethui() or drawning.new() which makes all ur GUI detection’s useless.

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There are other execution and injection detections and there will always be there because roblox exploit devs are stupid

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Yes but client anticheats can also be bypassed especially when exploiters can decompile game or hook functions they could even report detection methods to developers of the exploiting software so i dont really get why some people still make client anticheats lol

1 Like