It can detect character exploits and Projectile Manipulation. (Basically character hacks and Silent aim)
Depending on the game that’s not good enough
true you will always need some client protection
You always should put protection on your remotes, and you indeed can detect a lot of stuff on the server side. Except, you can’t detect client things like CoreGui manipulations, Dex, etc.
Server side cannot detect everything and protecting remotes is a given. Can’t detect aimbot, autoparry, saveinstance, macros and esp on the server
There’s no point in not putting detections on the client. doesn’t matter if it’s not secure but if you do need to secure your client anti cheat I recommend reading the security practices of this post Client-Server Anti-Cheat System with Custom Encryption – Seeking Feedback!
You can bypass script detections by using gethui() or drawning.new() which makes all ur GUI detection’s useless.
There are other execution and injection detections and there will always be there because roblox exploit devs are stupid
Yes but client anticheats can also be bypassed especially when exploiters can decompile game or hook functions they could even report detection methods to developers of the exploiting software so i dont really get why some people still make client anticheats lol
you can make an anti decompiler and also hook functions can be detected lmao
and it can also be fixed and bypassed because everything done on client can be bypassed
Why not add them it’s pointless not to most skids don’t know how to bypass even the most basic anti-cheats im tired of you guys repeating the same things over and over again holy just add the dam script and put a lil effort in encryption/obfuscation
People still make them because 99.9999% of exploiters and mentally disabled and make stuff that are easy to detect. Many injection detections are never patched and skids don’t know how to deobfuscate code.
The sheer fact that something like an “anti-decompiler” exists should tell you everything you need to know about the competency of exploiters
all it takes is one person with scripting knowledge to make script and bypass it and everyone will use it
they could dm the creator of the exploiting software or report it and it would get fixed under day probably
This would be true if exploiters were smart
That’s why I always say it’s usually a game of Tom and Jerry. You’re going to patch exploits, and the next day, someone will make a new cheat, but it’s always going to be Tom and Jerry. Plus, it won’t hurt you if you spend some time making a client anti-cheat protection for your game to stop people and skids.
Most exploit software creators are skid’s tbh and dont have any idea on how to patch detections.
You sent it like 2 times until now chill
Nahhhh cuz some people still think not adding client anti cheats is better then adding it
Exploiting Explained - Resources / Community Resources - Developer Forum | Roblox
TL;DR don’t get random anticheats for your game. take action depending on the nature of your project and address potentional vulnerabilities that might make your game susceptible to attacks