You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve?
To be able to tell what side of a part is being touched by another part. -
What is the issue?
I cant think of a valid way to use something like raycasting to find what side of a part is being hit. I know whatsurface normal
is but there is a possible angle in which the wrong side of the part is hit by the raycast. -
What solutions have you tried so far?
I have looked at Detecting what side a part is touching and got the raycast idea from there. I have also found How can you check what side of a part a player is touching which is where the problem with raycasting came up as a user pointed out. I have checked a few other posts in the forum and the first is the only one that offers a solution and its not valid in my case.