The time doesn’t make sense and makes it extremely difficult and frustrating to debug our games properly when using print, warn and error
Issue Area: Engine Issue Type: Other Impact: High Frequency: Constantly Date First Experienced: 2021-09-01 00:09:00 (+07:00) Date Last Experienced: 2021-09-20 00:09:00 (+07:00)
On my end it seems to be working properly for the client output, but not the server. All these prints were made within seconds of each other using the server command line.
Can confirm that this is still happening. As said above, client console is fine, but server console is all over the place. This is making it very difficult to diagnose a critical bug in our game.
Hello! Bumping this thread because it’s been over 4 months here. It is quite hard to debug with this issue, so it would be great if this was looked into again.