Going to be completely honest here. 40 Million robux for a swag bag is not worth it. I’m sure others have mentioned this above, but the prizes seem disproportionate. Not a lot of people will be getting those items, nor will be able to get them in the future. Maybe making them more obtainable to the masses would be a great incentive to up-and-coming developers.
Also, as far as earning that 40,000,000 robux does it go by whatever is earned in your: Summary: Past Year chart (since 2018)? Also, how do we calculate information we don’t have access to? We can only see the past years data…
The thing is not every creator has that much success with views and for example I’ve earnt a maximum of £280 from YouTube and I have 8.45% [now 9% as of 13th of February] of the requirement for the silver play button and I have 1/115 of the total views that channel has. £140K is still a ridiculous amount for both YouTube and Roblox to basically make people earn that much just to get a button to hang up on a wall or a backpack to walk to your supermarket etc in.
I should also add in the fact that if you lose your play button, you have to pay for it (for example you have to pay £2500 for a replacement ‘diamond’ play button) and I wouldn’t be surprised at the same time if Roblox starts charging for any extras that players have lost.
Sweet! This sounds like an amazing way to give back to developers. I think this will be a new reason for developers to strive to make good and entertaining content on the platform as now they have a reason to, other than just getting robux and making people happy.
You need get R$40M first to get that bonus. So they are saying “Make a lot of money and you will be awarded”. Basically an encouragement to make money.
I have edited my response. Wouldn’t say it is complaining than criticism. I have added that star creators, who do not directly bring in any money for Roblox, are getting similar, if not subjectively better, rewards and that the 40M robux requirement is very restrictive. The items you receive aren’t amazing by any stretch of the imagination and an overwhelming majority of people will never reach this threshold anyway. By putting it so high, sure, it’s making it difficult to obtain and keeping it exclusive, but it is also so far out of reach for many people that it’s not worth striving for and in my personal opinion the money would be the only driving factor in me making a game. If it was at a more reasonable range (like 10M robux?) then sure, it’s definitely a lot more feasible to reach and is definitely something to strive for. As it sits now, I don’t really see a point in trying to achieve it.
“Q: How will Roblox choose which games get the items?”
Does this mean that only developers who generate this level of revenue via games are able to get these? If so, that seems like quite the shame with UGC brining a fresh new angle for developers of a different sort to make their name on the platform. I imagine UGC isn’t the only non-game-area where developers make this kind of money.
Or was this just a typo and was meant to be devs, not games?
While it’s awesome developers are finally getting some form of reward system, it’s still feels a bit like the mark was missed, especially when star creators have gotten tons of free gifts, without really hitting any (at least publicly released) goals. Now I 10000% think there should be a goal/limit threshold, and not just any “developer” can obtain, but I feel this missed the mark.
I know some people have compared youtube awards and others have defended saying they don’t cost much to make, but at least it’s a personalized award, something you can hang on your wall/put on a shelf and show off. Which I think would be really cool for roblox to do outside of the Bloxy’s too. Say if you hit 1mil earned income/place visits, get a bronze/silver tier, etc etc.