Developers are not equipped to deal with exploiters

I meant that instead of making a waiting server to send non cheaters to the actual game and keep exploiters from doing a minimal damage just by the few time he enters, you could just have a function to block his capacity to click play.

Is there a way for hackers to instead of getting to the core files they screenscrape meaning that they are doing a legitimate process that a honest player would do but its just a bot, and if yes would there be a way to detect that?

Not the right thread for that. A lot of responders to this thread, despite being outlined in the original post and replies, have the misconception that this is about the technicals and development of anti-cheat in experiences. This thread isn’t about that, it’s about the lack of tooling given by Roblox to deal with bad faith actors meaningfully. Help developing anti-cheat should be asked in Scripting Support.

It helps keep the thread clean and focused when we continue to discuss Roblox’s lack of developer tooling for dealing with bad faith actors so they sufficiently know what our real problem is - not that cheaters exist at all and all the different ways we can attempt to combat cheating in-house with various systems we develop, but that we need serious attention towards granting developers real power to sufficiently moderate our experiences. Real moderation tooling and developed anti-cheat in experiences are not the same thing and the latter is strictly limited in scope.

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