When using device emulation with StreamingEnabled, the level of detail on terrain completely breaks and I believe just defaults to the lowest level of detail. That does not change no matter where you are on the map.
Using device emulation (with StreamingEnabled):
Even manually setting the graphics quality using the escape menu does not fix it. Going closer to that bit of terrain doesn’t change it either, which leads to funny issues like this:
Intel i5 4690 CPU @ 3.5GHz, 20 GB RAM, NVidia GeForce GTX 1060 GPU.
Quite simple. Use a place with Terrain + ensure Workspace.StreamingEnabled is
true, then use Device Emulation. Terrain LoD rendering completely breaks.
The difference seems to be with Device Emulation, as without it the terrain behaves normally.