When using device emulation with StreamingEnabled, the level of detail on terrain completely breaks and I believe just defaults to the lowest level of detail. That does not change no matter where you are on the map.
Even manually setting the graphics quality using the escape menu does not fix it. Going closer to that bit of terrain doesn’t change it either, which leads to funny issues like this:
Quite simple. Use a place with Terrain + ensure Workspace.StreamingEnabled is true, then use Device Emulation. Terrain LoD rendering completely breaks.
The difference seems to be with Device Emulation, as without it the terrain behaves normally.
@Vorlias Can you try increasing the value of minimum radius slightly? I suspect it is streaming out all the way down to the minimum radius, and if you have it set to the default (64) that can cause rendering issues with the terrain LOD.
This happens on any emulated device regardless of what is being streamed, my issue can be found here and I go into detail about what is happening - I have also gotten other people to repo as well (my post as the repo steps in it). This seems to be an issue with streaming enabled and emulated devices in general.
This is a big issue for devices with low memory. The LOD refused to go away even when the players are nearby. This is still happening, having a higher min radius increase crash rate on mobile for some reason.
I believe this issue was resolved a while ago, and I am no longer able to reproduce this issue! Sorry for the very late reply (and now for bumping this thread!). Just wanted to leave this confirmation here.