We know developing for multiple devices can be difficult. Most of you probably don’t have every single Roblox-capable device just lying around to test with. Even if you did, you shouldn’t have to deploy and switch devices every time you want to preview a change. Testing is a core part of the development cycle, and it should be both accessible and fast. To accomplish this, we are investing heavily into our emulation capabilities. Our vision is to move towards accurate platform emulation–you should be able to preview your experience across devices with varying capabilities and “see what your users see” to ensure everything works as expected.
With improvements to our emulation capabilities on the horizon, we wanted to first ensure that the devices in Studio are consistent, high quality, and accurate. Today, we are releasing two things:
An update to the device list to reflect the most used mobile devices on the platform, adding:
Apple iPad 7th Generation
Apple iPad 6th Generation
Apple iPhone XR
Samsung Galaxy Tab A (2019, 10.1)
Samsung Galaxy Tab A (2019, 8.0)
Amazon Fire HD 10 (2019)
A visual refresh of all the devices in the emulator! With these higher quality device frames, no longer will you have to see super pixelated edges or burn your eyes in dark mode.
A few years ago there was an app that would let you use Roblox Studio’s emulator on an actual device (iPhone etc.), I still have it installed on an old device of mine.
Could we ever get a modern implemetation of this, since a hands-on testing experience with an actual device would be epic.
Finally I can actually test mobile support updates without either burning my eyes or publishing to ROBLOX first! This is a tremendously great change, thank you.
I appreciate this update! However, I hope studio could emulate multi-point touches. This would greatly benefit developers with touchscreen laptops/monitors as it would be so much more convenient than publishing, switching to a mobile device, then reading the console output from there.
They should add access keys to simulate fingers, since currently only the cursor simulates a finger, for example:
holding down a key and moving the mouse make two fingers move away or something like that