Devlog #4: Y'all! I'm Back! After 6 Months! Post Your Opinions!

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ZEPHYRA STUDIOS

PRESENTS

DEVLOG #4

WRITTEN BY

ZELIPHYR


TABLE OF CONTENTS

1.) Who We Are

2.) Current Progress

3.) Sneak Peeks

4.) Updates

5.) How You Can Help

6.) Leaving Message


Who We Are

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WE ARE ZEPHYRA STUDIOS

Our mission is to design and develop original, imaginative, and highly entertaining games that captivate and engage players of all ages and backgrounds. We strive to create immersive experiences that are not only innovative and unique but also inclusive, ensuring that everyone, regardless of skill level or gaming preference, can find joy and excitement in our creations. Our commitment is to deliver games that inspire creativity, foster community, and provide endless hours of fun, making sure that every player feels welcomed, challenged, and thoroughly entertained.


Current Progress

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We are currently 4.7% completed with our project, our goal is to speed things up, and release this game in Beta by January 1st, 2026.

You can follow along our journey by reacting and commenting on these posts!


Sneak Peeks

Starting UI

Character Models

More sneak peeks will be shared in the coming weeks as our development process continues. Stay tuned for exciting updates and behind-the-scenes glimpses as we refine and perfect what’s to come.


Updates

New Character Models Too Be Added!


Name: O’Rourke

Role: Enforcer

Description: Commander Rourke is a battle-hardened enforcer who leads his squad with iron discipline. His expertise lies in close-quarters combat, and he specializes in neutralizing threats with precision strikes. Equipped with advanced armor and a cool-headed demeanor, he is the embodiment of strength and resilience on the battlefield.


Name: Gorthok

Role: Ravager

Description: Gorthok is a relentless beast of destruction, wielding immense power and razor-edged limbs to cleave through anything in his path. His primal fury and monstrous strength make him a nightmare on the battlefield, feared by all who encounter him.


Name: Zara

Role: Grenadier

Description: Zara is a skilled grenadier, known for her precision and deadly efficiency in handling explosives. With her strategic mind and fearless attitude, she can turn the tide of any battle, using her grenades to create chaos and clear the path for her team. The eyepatch she wears is a testament to her battle-hardened past, and she’s always ready to make an explosive impact.


Name: Elena

Role: Sharpshooter

Description: Elena the Eagle-eyed is a masterful sharpshooter who commands the battlefield with her unparalleled precision. Her expertise lies in long-range combat, and she specializes in taking down enemies from a distance with her deadly accuracy. Clad in lightweight, agile armor and possessing a keen eye for detail, she embodies the essence of vigilance and dexterity in every skirmish.


Name: Caelum

Role: Sage

Description: Caelum is a dedicated Sage who has a profound connection with the winds and the skies. He wears a flowing crimson scarf that represents the whisper of the breeze and carries an ancient tome bound in golden filigree, which contains the secrets of aerial incantations. His attire is completed with earth-toned trousers and sturdy boots, symbolizing his grounded nature despite his affinity with the skies.

What do you guys think?

We Back Baby!

I will now get back to work on completing this game by my goal deadline.


How You Can Help

Method 1 | Donating

By donating, you help fund our game for advertising, group funds, plugins, hiring, and other assets that we use for our game.

ALL FUNDS GO TOWARDS OUR GAME, NONE ARE USED FOR PERSONAL FUNDING!

PLEASE ALSO COMMENT IF YOU DONATE TO RECIEVE YOUR REWARDS!

Method 2 | Commenting And Ideating

Your thoughts and opinions are incredibly valuable to us, as they can inspire fresh perspectives and lead to the discovery of innovative ideas that resonate not only with our team but also with the broader public. By sharing your insights, you help us go beyond our internal viewpoints and tap into what truly captures the interest and imagination of a wider audience. Your contributions play a crucial role in shaping ideas that are not only original but also widely appealing and impactful.


Leaving Message

Our team is dedicated to bringing this game to you as quickly and efficiently as possible. Your support and encouragement play a crucial role in accelerating our progress. We appreciate your enthusiasm and invite you to stay updated on our journey. Have a fantastic day!

~ Zeliphyr ~

3 Likes

Your game looks good! and since its using custom rigs you can maybe one day be qualifed for the roblox game fund!

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Thank you so much for this advice! I will be sure to stick with it!

Recommend everyone avoid ‘donating’ to this ‘project’. The dude hasn’t made a single ounce of progress since his last update with an identical post from last august.

9 Likes

Did not expect to see the Crazyblox replying to this

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Hey @Crazyblox! The reason that I had put up this post having made no progress is because for a brief stint of my life I went through a “rough patch” so to speak. This was where I had to step away from Roblox creation for a very long time, sorry that I haven’t made any progress on my game. Other than that, I hope you have a great day! :smiley:

I hope that you are able to prove me wrong.

6 Likes

I will try my best! Have a good day! :smile:

crazyblox wild for this lol :sob: :sob:

3 Likes

Mad respect to you guys for actually making in on roblox.

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are these the default characters from mixamo?

Edit: Yeah, they are
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3 Likes

And with that, his reputation is gone.

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So, you’re telling me it’s not a real project?

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it could be a legit project, not everyone has to make their own models. But I wouldn’t ask people for money if this was what I had to show

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why even post if you didnt make any progress since the last post

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You have a good eye @h_pup! Though, the these models are simply placeholders, I am currently working on a redo model for each of my characters via blender. The reason I have each of these placeholders is for one to have a phenonmenal reference, and two for easier UI alignment. The reason these models would not work in my current game is because they are too large of characters, with hundreds of thousands of vertices, making them impossible to animate with custom animations. So instead, I will be re-making them in blender and animating them also in blender. Thanks for your critique! Have a great day! :smile:

Great question @TimeFrenzied ! The reason I posted this without making progress from my last post, is for the reason that I stated when I was replying to @Crazyblox . Go check it out! Have a nice day! :smile:

Yeah! He is quite a reputable creator on Roblox! Thanks for noticing! Have a great day! :smile:

By the way, if you all want to check out where I got these models, click below! :smile:

Mixamo

Have a nice day everyone! :smile:

Where are the first two devlogs? Your topics posted start on #3