Not sure where to post this, so hopefully this will suffice.
The fast flag DFIntS2PhysicsSenderRate appears to cause a “dsync” or “fake lag” effect between clients. Players modifying their client under this flag appear laggy to others, giving them an unfair advantage in certain scenarios. This negatively impacts real-time responsiveness and ruins the integrity of player-vs-player interactions.
Wasn’t that patched? I used to use it for fun in Natural Disaster Survival, as it seemed funny to look laggy to others, but after some months I noticed Roblox would either reset it or ignore it, only other fast flags were working, but that one specifically didn’t, I’m not sure
Thank you for taking the time to write up a bug report. This DFInt will be disallowed for local configuration as soon as we enable the ClientAppSettings allow list.