DFIntS2PhysicsSenderRate causing Desync and Lag Exploits

Not sure where to post this, so hopefully this will suffice.

The fast flag DFIntS2PhysicsSenderRate appears to cause a “dsync” or “fake lag” effect between clients. Players modifying their client under this flag appear laggy to others, giving them an unfair advantage in certain scenarios. This negatively impacts real-time responsiveness and ruins the integrity of player-vs-player interactions.

Example of someone showcasing this:

A private message is associated with this bug report

Wasn’t that patched? I used to use it for fun in Natural Disaster Survival, as it seemed funny to look laggy to others, but after some months I noticed Roblox would either reset it or ignore it, only other fast flags were working, but that one specifically didn’t, I’m not sure

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Hello outpasts,

Thank you for taking the time to write up a bug report. This DFInt will be disallowed for local configuration as soon as we enable the ClientAppSettings allow list.

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