Dialogue Maker [Beta]

Yes


v2.0.0

New features

  • Changed the default theme to “BigAndBoldDialogue”

  • BHickey94 added proximity prompt support

    • Disabled ClickDetectors by default in favor of proximity prompts
  • Modularized the ClientAPI for easy access to scripts you make (documentation coming soon)

  • You can now change themes during the conversation. For example, if you put the following code in an after action, it’ll change the theme back to BareBonesDialogue:

game:GetService("ReplicatedStorage"):WaitForChild("DialogueMakerRemoteConnections").ChangeTheme:InvokeClient(Player, "BareBonesDialogue")

Bug fixes

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