Yes
v2.0.0
New features
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Changed the default theme to “BigAndBoldDialogue”
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BHickey94 added proximity prompt support
- Disabled ClickDetectors by default in favor of proximity prompts
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Modularized the ClientAPI for easy access to scripts you make (documentation coming soon)
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You can now change themes during the conversation. For example, if you put the following code in an after action, it’ll change the theme back to BareBonesDialogue:
game:GetService("ReplicatedStorage"):WaitForChild("DialogueMakerRemoteConnections").ChangeTheme:InvokeClient(Player, "BareBonesDialogue")
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Created a tutorial about creating themes: How to create a theme for Dialogue Maker
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BREAKING CHANGE: made all the server settings PascalCase instead of SNAKE_CASE
Bug fixes
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Fixed action cache