Difference Between Inner Collision Box VS. Outer Collison Box

So, I am making a Roblox game, and I was wondering what difference there was between the Inner Box and Outer Box. What are the pros and cons of each one?


I investigated a little bit about it and found a post in devforum which maybe can help you:

  • (Default) Outer Box - Dynamically sized collision boxes based on mesh sizes
  • Inner Box - Fixed size collision boxes, similar to the classic avatar collision.

So if I’m creating an obby, Inner Box might be preferable?

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Well, go check the comments, there are a lot of opinions, make sure you try R15 and R6 and test both to see which works the best, Im not an expert on the area, there are obbys in R15 and R6, Its up to you.