So, I am making a Roblox game, and I was wondering what difference there was between the Inner Box and Outer Box. What are the pros and cons of each one?
August 17, 2020, 1:38pm
I investigated a little bit about it and found a post in devforum which maybe can help you:
(Default) Outer Box - Dynamically sized collision boxes based on mesh sizes
Inner Box - Fixed size collision boxes, similar to the classic avatar collision.
We recently moved the Avatar Type and Avatar Scaling options from the Basic Settings tab to a new Avatar Settings tab on the Configure Game page. You can find this page by going to the Develop page and clicking the gear menu.
In addition, we’re pleased to announce we’ve introduced options for both Avatar Animation and Avatar Collisions to this new Avatar Settings tab. These new options allow developers to disable users from bringing in non-default avatar animations, and change …
So if I’m creating an obby, Inner Box might be preferable?
August 17, 2020, 2:27pm
Well, go check the comments, there are a lot of opinions, make sure you try R15 and R6 and test both to see which works the best, Im not an expert on the area, there are obbys in R15 and R6, Its up to you.