Hi, I was having trouble figuring out a way to disable only gamepad input.
I found this DevForum post but I don’t fully know how to implement it: Disabling just gamepad input
Sink the inputs using ContextActionService.
game:GetService("ContextActionService"):BindActionAtPriority("SinkInputs", function()
return Enum.ContextActionResult.Sink
end, false, Enum.ContextActionPriority.High.Value, unpack({
Enum.KeyCode.ButtonL1,
Enum.KeyCode.ButtonR1,
Enum.KeyCode.ButtonL2,
Enum.KeyCode.ButtonR2,
Enum.KeyCode.ButtonL3,
Enum.KeyCode.ButtonR3,
Enum.KeyCode.ButtonX,
Enum.KeyCode.ButtonA,
Enum.KeyCode.ButtonY,
Enum.KeyCode.Thumbstick1,
Enum.KeyCode.Thumbstick2
}))
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