Hello, I was just wondering if it’s possible to just disable gamepad input, while still keeping keyboard input. I’m trying to emulate a gamepad to get a yoke to work in my game, and I dont want the gamepad controlling the player movement. Thanks!
You should be able to use ContextActionService to do this.
You can find the action names in the Gamepad.lua Core Script.
Thanks! Just wondering, is the UserInputService module open source?
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I don’t think so. Services are on a different level than Core Scripts.