I actually think we could open Roblox eyes by stopping creating stuff, developers stop developing, Roblox maps don’t get updates and are neither created, and Roblox slowly dies, when Roblox will ACTUALLY listen to the community we will come back, pretty simple, even though I know some developers rely on Roblox and this would make them go bankrupt
This announcement post is great at explaining what changed, but has no real mention of how this is suppose to make my life as a developer better. It’d be neat if there was at least an attempt to explain why this is going to make our lives easier.
So all I see when I see a change that feels neutral like this is “hm, that’s a lot of risk for very little reward.”
Bad update. Not the worst update in a long time by far, but a bad update regardless.
Nobody asked for it, this at best changes nothing and at worst degrades the developing experience significantly for an assortment of reasons (depending on the user + use case).
I may be misinterpreting this a little here but from the way I’m reading it this implies we’re gonna need to either open existing games or create new ones any time we want to open studio to do something, regardless if it’s actually part of a game or not (eg making models, testing code)
What purpose would this even serve? Is this some kind of hackjob workaround to try and stop condo creators better? Because there’s far better ways to stop condo creators than to degrade the developing experience for everyone via a method that will 100% be evaded within a few days.
It’s 100% this. There’s no reason they’d add such a strangely unimportant thing if it weren’t some indiscreet way to help moderation. Funny how we’ll probably now get some hacky offline roblox studio, solely pioneered by people who desperately want to create TOS-violating content so they may profit from it
Or… maybe… we just want to work on our projects wherever we are… just a thought though.
i’m saying it’ll be the rulebreakers who will actually make it a thing, since they’ll gain so much from it. not saying offline studio is some evil thing
Rulebreakers will gain from anything. Since VC is rolling out to anyone 13+, rulebreakers can gain from that. Does it mean “eh it’s not worth it because a couple of bad eggs are gonna benefit from it”? No. It doesn’t
I can agree, I much rather start a project NOT published every time I want to go to a baseplate and experiment or make a plugin. I also have very inconsistent internet.
new places shouldn’t create an experience and have team create on by default. It’s very slow, buggy, and tedious to work with
+1,000 worthless places by the end of the year because of this update.
So now Roblox’s servers will crash more often because of all those places, (sarcasm) yaaaaaaaay (sarcasm)
News
Roblox’s servers have overheated because of too much places and too much players I’m being in the game at the same time, so now their servers will not be usable until 2067
This is only sarcasm
This is not what we wanted, but however it’s close.
What I want is a project file, where you can store your studio project in a folder. The file would contain data of all the dependencies, which are located in the folder. The folder will contain sounds, images, and other assets which asset manager will access locally.
Much like a Visual Studio project. Every game engine does this, but not Roblox?
Then again, yes, Auto save is pretty nice. But it’s not like you can really crash because of internet.
No internet doesn’t mean you get disconnected without team create.
It just puts you in offline mode.
(Unless your PC somehow takes down roblox all together)
But yes, the update is okay.
Can someone elaborate why this idea is so bad?
Honestly, if you don’t like it so much, just turn off team create.
Or is this saying roblox is forcing team create-
idk, someone help me understand
With all this cake we’ve been getting fed for the past few days, or weeks, or whatever, it should come as no surprise that Roblox would come out and serve on a silver platter a steaming pile of s- poo of an update that impacts the developer experience. (To clarify, the experience of developing, not that stupid name replacement for “game”)
I wonder how long this one’s been cooking in the toilet while they’ve been trying to soften us up with the previous more savoury updates.
I am very disappointed, yet not one bit surprised.
At least it isn’t completely forced… for now.
It is pretty unanimously agreed upon that this is not a feature people want forced upon them. And it’s quite obvious that this wouldn’t be wanted in the first place, if you were to look at previous examples of this sort of thing happening. You should know this by now, but you act like you don’t.
You guys seriously need to start listening to your community when it comes to changes that will directly affect it. The people playing games are confused by it, the people making games are frustrated by it, and even your stock holders are baffled at how disconnected you are from your own userbase.
Despite everyone saying that they don’t want this, you’re probably going to force it on everyone anyway and ruin all of our profiles. Please prove me wrong.
Wow I’m so glad you guys have made it even more tedious to navigate my archived game folder and wasting your own database space at the same time! Every time I try to make a blank baseplate a new game in my inventory is created, so trying to get back to a specific archived game I made in 2019 is super time consuming. Since the first “always-online” update you have created over 50 games in my inventory that are nearly if not completely blank baseplates which I wouldn’t have cared if they were deleted, and I’m sure I’m one of the people who doesn’t prototype a lot so there isn’t a doubt in my mind that many people have hundreds of created games. And we can’t even delete them either, we have the option to put games in an archived or unarchived state but once they’re created there’s no going back. I really wouldn’t care if I could just completely remove it from my inventory and never look back, or an option to hide them from my inventory and my archives folder, I don’t know.
And that’s not even touching the fact that there are still many improvements to be made to team create before a workflow-disruptive update like this should be made. Currently collaborating on script editing is way harder than it should be, it isn’t even something remotely usable as it stands currently. How about you work on platform stability first? If roblox goes down (let’s be honest here it’s more of a “when”, not an “if”), I’ve suddenly lost access to all my saves where I was trying to prototype a system and can no longer work on it because I accidentally forgot to team create. And since the October 2021? incident I really don’t have faith in Roblox’s stability, not to mention the weekly downtimes.
All in all this seems like a redundant waste-of-resources counterproductive update to me because it doesn’t address any of the genuine concerns or requests people have made but ok
I think, bottom line, what people want to know is Why.
There is no clear advantage to literally anybody in doing this: Roblox will waste a tremendous amount of storage (which is not free), and every person using Studio is inconvenienced to a varying degree.
If pushing this is necessary for some grand platform vision, communicate it?? Nobody understands why this is being done. The alternative is making the Roblox-developer relationship, and developer trust in Roblox even worse than it already is now.
+100 for Apple Silicon support
This has to be related to Roblox being able to monitor our projects 100% of the time, effectively stopping bad apples from reproducing (Pokémon Brick Bronze, Condos etc)
And that’s a horrible way of doing it, making all developers suffer the consequences.
It’s inevitable that with such powerful tool malicious users will come.
The fact we are discussing rumours instead of having a clear explanation from Roblox doesn’t help either.
This is quite honestly, 1984
If this would to be true.