What is EZ Anchor Plugin
EZ Anchor automatically anchors everything in workspace once you press the Start Button.
How does EZ Anchor Plugin work?
When you press the start button every a quarter of a second it would make a part automatically anchored
It also detects when you add a part in the game it will auto anchor it (without any cooldown).
Why should I use it when I can just anchor them
Well, you might be wondering why could I anchor them instead of installing the plugin
That’s because some developers forget to anchor them.
--snipped from plugin
RunService.Heartbeat:Connect(function()
task.wait(.2)
for i,Child in pairs(game.Workspace:GetDescendants()) do
if Child:IsA("BasePart")then
Child.Anchored = true
end
end
end)
I mean, this is good for some developers. But personally not me, and plus there are other “auto-anchor” plugins out there. Plus before I even publish an update I make sure every part I need to be anchored is.
I understand that some people forget to anchor them. What Im trying to say is this may be good for less experienced developers who havent been developing for a long time.
What about the older stuff people have in their game?
Example having parts non-anchored then Starting the anchoring process, it will only anchor the new ones not the old one.
Good plugin, but’s it already been done. I agree @Relukn where you don’t need a heartbeat, loop through it once and that should be enough. Also, you mentioned more features like Anchoring specific things, but the player will do that themselves anyway and it’s not really a good way to determine what classes get anchored. What if I have a Tree model that I want anchoring and then a car model that I don’t want to be anchored.
Why re-Anchor it every quarter second?
When you first click it then check all the Parts in the Workspace with if Anchored == true. Then if a Part is added, check again and Anchor it if it is Anchored false.
A major issue I see with this is if you have some items you don’t want Anchored (like a vehicle with multiple moving Parts then it will anchor that as well.
EDIT sorry, all my questions have already been asked.