[Disconnected Project] EZ Anchor Plugin

Introducing EZ Anchor Plugin…

What is EZ Anchor Plugin
EZ Anchor automatically anchors everything in workspace once you press the Start Button.
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How does EZ Anchor Plugin work?

When you press the start button every a quarter of a second it would make a part automatically anchored
It also detects when you add a part in the game it will auto anchor it (without any cooldown).

Why should I use it when I can just anchor them
Well, you might be wondering why could I anchor them instead of installing the plugin
That’s because some developers forget to anchor them.

How much does EZ Anchor Plugin costs?
It’s free.

Install the EZ Anchor plugin here
EZ Anchor

--snipped from plugin
RunService.Heartbeat:Connect(function()
	task.wait(.2)
	for i,Child in pairs(game.Workspace:GetDescendants()) do
		if Child:IsA("BasePart")then
			Child.Anchored = true
		end
	end
end)

Why is this connected to heartbeat?

1 Like

I mean, this is good for some developers. But personally not me, and plus there are other “auto-anchor” plugins out there. Plus before I even publish an update I make sure every part I need to be anchored is.

So when I release an update to cancel auto anchoring, I could disconnect the HeartBeat.

Yes, But Sometimes people forget to “anchor them”
And yes, I know that there are other Auto anchor plugins but this will have more features.

I understand that some people forget to anchor them. What Im trying to say is this may be good for less experienced developers who havent been developing for a long time.

Also Im curious on what other features?

1 Like

You should remove the connection entirely. It’s unnecessary when you have a workspace.ChildAdded connection.

What about the older stuff people have in their game?
Example having parts non-anchored then Starting the anchoring process, it will only anchor the new ones not the old one.

Like, Stop-Auto Anchoring & Anchoring specific things like parts in models, etc.

You could loop through the workspace once and anchor everything, but doing it ~60 times per second is unnecessary.

1 Like

Oh, Okay I forgot that thanks.
I’ll probably make it every 60 seconds.

Not every 60 seconds. It only needs to be done once.

Should be changed now.
Thanks for clearing this out.

Good plugin, but’s it already been done. I agree @Relukn where you don’t need a heartbeat, loop through it once and that should be enough. Also, you mentioned more features like Anchoring specific things, but the player will do that themselves anyway and it’s not really a good way to determine what classes get anchored. What if I have a Tree model that I want anchoring and then a car model that I don’t want to be anchored.

Yeah, I agree with that.
Thanks for your feedback. :sweat_smile:

Why re-Anchor it every quarter second?
When you first click it then check all the Parts in the Workspace with if Anchored == true. Then if a Part is added, check again and Anchor it if it is Anchored false.

A major issue I see with this is if you have some items you don’t want Anchored (like a vehicle with multiple moving Parts then it will anchor that as well.

EDIT sorry, all my questions have already been asked.

1 Like

I’ll try to find a way to solve that issue.

What’s the point of this lol, you can literally just select every part in your game and anchor them, it takes like 2 seconds

Unless you have a lot of parts in your game, selecting everything could be laggy.

as @FramedPower said
Unless you have a lot of parts in your game, selecting everything could be laggy.
Second I have also answered that question.

Also people don’t seem to like it that much so I’m not gonna develop it anymore.