[DISCONTINUED] Junk Shop Simulator [DEVLOG]

Game:Junk Shop Simulator [PAT] - Roblox
please feedback here: Feedback for Junk Shop Simulator

game discontinued read reasons here (or scroll down)


Hello fellow devfourmians, i am back with another devlog, this time about a game HEAVILY inspired by Little Shop Of Junk (please go play it if you haven’t) when i heard they were making it into an actual full game, I was hyped…


jokes aside, I didn’t think its right to post a devlog without any progress, so I worked on the game for a few weeks. Ill get you up to speed:
Week 1: I created a simple placing system, an ordering system and made it look more polished:

Week two: made a map and a time system for the customers to come in. AND a npc walking to counter thing… (I gave up on pathfinding, the system is held up by humanoid:movetopoint and a prayer)

yeah thats about all, see you next devlog.

31 Likes

Okay everyone, i am back with another devlog, this time I focused more on the order system. I gave the npcs a random clothing color and skin tone, heavily inspired by sushi shop simulator and made the orders horizontal and have a grey background, which is using a grid ui layout instead of the list one. Oh, and did I mention the orders are now RANDOM? I also added a timer that makes the npc leave if the player took too long. this would impact the player’s star rating in the future. the next thing I am going to focusing on is the star ratings and the core gameplay and UI. see yall next time.

11 Likes

Really basic, and also cool. :+1:

8 Likes

This game looks good so far, nice job on it.

6 Likes

ITS DEVLOG WEDNESDAY
so as I said, I worked mostly on the star system and the UI, I am NOT a ui designer, but it will have to do for now. oh and player can have money now, pretty good. also made the placement system raycast so I can improve on it better later. wasn’t my most productive week, I have two tests to study for next week so don’t expect a grand update, thats about all, adios

9 Likes

ITS WEDNESDAY MY DUDES
this will probably be the most unproductive week in history, so this week, i worked on a furniture system, added a collision system and a placement system. i also added a drop button for dropping stuff (wow) i might make the game have a set number of customer per day instead of customers coming in randomly during the day, idk. see yall next wednesday where i become more productive as ever

12 Likes

MY SANITY IS SLOWLY DEPLETING
i revamped the whole day system, it is now customer based now. day 0 has 5 customers, day 1 has 8, and after is daynumber + 8, which means day 2 is 10 i love making games i swear. also changed the day 0 order to 2 max, start off easy. made an icon


to test the game is functional correctly, i had to go through the game ALONE hopefully you have friends and recorded it, FIVE MINUTE of suffering made by yours truly.
also used the star bar to display some messages, and made a color tween when the star go up and down. yeah thats about all, watch me suffer, see you next time and enjoy:

7 Likes

Devlog wednesday, it is
so this week, I added a tire, and a bomb, the tire is just another normal item added to create chaos, the bomb however…


take a wild guess at what it does (it blows up)
this will add a sense of urgency to the game i hope, it will be a menu item, which means the player would have to sell it before it explodes, I will soon add a upgrade system that makes it slower to explode

I was too busy playing parkour reborn sorry

8 Likes

nah you good parkour reborn is too good. But i like where this game is going, but i am unsure of the shelves and why you would need them when you can just spawn junk in. I was thinking at first that this game would be a scavenging for junk game but maybe another idea is to limit the amount of junk you get, so if the bomb explodes it removes all the junk and the shelves can store the junk so that doesnt happen if the bobm explodes. Maybe even make the bomb a ticking doomsday device where if you dont store your junk quickly. Then you wont survive the day…

4 Likes

played the game it’s a hard

Changed [22-12-2023] reason: spelling correction

4 Likes

Hmm, the original game embraced the chaos a bit more, the old bomb used to delete things, but since this is more towards rogue-like instead of a routine game, flinging the players and the junk away would add more to the chaos. hell, I’m even considering removing the trash bin entirely

about your shelf question, I suppose it can add a sense of organization for the player instead of making huge piles on the ground

2 Likes

lol, this game is made with mutiplayer in mind so single player won’t really be very viable

2 Likes



me and my friend had a blast playing it (I was doing all the work and he was spamming the button)

5 Likes

how would upgrades look like? Would they be stats like customer patience, amount of customers, and how much stuff you can get. Or would they be like physical upgrades like being able to filter only crates from the button for example. Or would it be a trade off system ex: you get more stars for each customer but you lose more stars for each customer that loses patience?

4 Likes

yeah i am currently working on a concept of it, Im thinking optional upgrades for the player to buy and upgrade the shop


something like this

3 Likes

the player would def be able to buy junk needed, just not in the shop upgrades

1 Like

YOOO!!! I really like this game and stuff, but like its kinda boring.
(things you should improve)

  1. The waiting for the people who come is like 10 seconds (its to short)
  2. You should make it lock first person to make it look cooler.
  3. Have like a personal level system and yeah
2 Likes

mm, i feel like the waiting is an alright timing, maybe ill make it more diverse, like 5-15 seconds

the game looks horrible in first person, you will have a giant prop taking up half your screen 24/7, which isn’t ideal

I feel like the level system wouldn’t do much, there isn’t much to level up. But ill probably add gears and things to spice the game up a bit

2 Likes

you should add like a leaderboard showing the people with the top cash. idk it sounds cool

2 Likes

WAKE UP ITS DEVLOG WEDNESDAY
as promised, I worked on the Upgrade systems, there are now three upgrades:
sofa/potted plant: increased customer waiting time
fan/faster fan: increased the time the bomb starts with
coffee machine: increase break time up to a minute

Ill make more upgrades, maybe this or next week

5 Likes