My discord webhook isnt working. I’ve tried to find the problem, but I haven’t found it yet.
Script:
local ServerScriptService = game:GetService("ServerScriptService")
local HttpService = game:GetService("HttpService")
local _Workspace_ = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvents = ReplicatedStorage:WaitForChild("RemoteEvents")
local BodyParts = {"Left Arm", "Right Arm", "Left Leg", "Right Leg", "Humanoid"}
local WhiteListedStates = {0, 3, 5, 7, 8, 10, 12, 15}
local Webhook = "DISCORD_LINK_HERE"
local EmbedDebounce = false
function SendDiscord(Text)
if EmbedDebounce == true then return end
EmbedDebounce = true
local Data = {
["embeds"] = {{
["description"] = Text
}}
}
local EmbedData = HttpService:JSONEncode(Data)
HttpService:PostAsync(Webhook, EmbedData)
wait(0.5)
EmbedDebounce = false
end
function Disconnect(Player, Text)
pcall(function()
RemoteEvents.ChatMessageEvent:FireAllClients(Player.Name.. " was kicked from the game.")
Player:Kick("Suspected of exploiting.")
end)
end
RemoteEvents.ClientKick.OnServerEvent:Connect(function(Player, Message)
pcall(function() SendDiscord(Message) end)
pcall(function() Player:Kick("Suspected of exploiting.") end)
end)
coroutine.resume(coroutine.create(function()
while wait(math.random(10, 15)) do
game:GetService("Workspace").Name = HttpService:GenerateGUID(true)
game:GetService("Players").Name = HttpService:GenerateGUID(true)
game:GetService("Lighting").Name = HttpService:GenerateGUID(true)
game:GetService("ReplicatedFirst").Name = HttpService:GenerateGUID(true)
game:GetService("ReplicatedStorage").Name = HttpService:GenerateGUID(true)
game:GetService("ServerScriptService").Name = HttpService:GenerateGUID(true)
game:GetService("ServerStorage").Name = HttpService:GenerateGUID(true)
game:GetService("StarterGui").Name = HttpService:GenerateGUID(true)
game:GetService("Chat").Name = HttpService:GenerateGUID(true)
end
end))
Lighting:GetPropertyChangedSignal("Ambient"):Connect(function()
Lighting.Ambient = Color3.fromRGB(138, 138, 138)
end)
Lighting:GetPropertyChangedSignal("OutdoorAmbient"):Connect(function()
Lighting.OutdoorAmbient = Color3.fromRGB(70, 70, 70)
end)
Lighting:GetPropertyChangedSignal("Brightness"):Connect(function()
Lighting.Brightness = 2
end)
--[[
-- Note: Keep your ServerScriptService items in folders, and not parent to the service itself.
ServerScriptService.ChildAdded:Connect(function(Child)
if Child.Name ~= "ChatServiceRunner" then
pcall(function()
Child:Destroy()
end)
end
end)
-- Note Keep your ReplicatedStorage items in folders.
ReplicatedStorage.ChildAdded:Connect(function(Child)
if not Child:IsA("Folder") then
pcall(function()
Child:Destroy()
end)
end
end)
]]
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
-- Anti Fly
local Humanoid = Character:WaitForChild("Humanoid")
local function CheckMagnitude()
if not Character:FindFirstChild("HumanoidRootPart") then return end
local PreviousPosition = Character.HumanoidRootPart.Position
local PreviousState = Humanoid:GetState()
delay(1, function()
-- Below checks if they have travelled over 25 studs in 1 second. You can edit this.
if (Character.HumanoidRootPart.Position - PreviousPosition).Magnitude >= 25 then
wait(0.1)
if table.find(WhiteListedStates, Humanoid:GetState().Value) or table.find(WhiteListedStates, PreviousState) then return end
if Humanoid.FloorMaterial ~= Enum.Material.Air or Humanoid.Health == 0 then return end
Disconnect(Player, Player.Name.." was caught flying.")
end
end)
end
-- Hiding the ClientAntiExploit as best as possible.
local function CloneClientAntiExploit()
pcall(function()
local Descendants = Player:GetDescendants()
for _, v in pairs(Character:GetDescendants()) do table.insert(Descendants, v) end
table.remove(Descendants, (table.find(Descendants,Player.PlayerGui)))
local ClonedAntiExploit = script.ClientAntiExploit:Clone()
ClonedAntiExploit.Name = HttpService:GenerateGUID(true)
ClonedAntiExploit.Parent = Descendants[math.random(1, #Descendants)]
ClonedAntiExploit.Disabled = false
wait(15)
ClonedAntiExploit:Destroy()
end)
end
coroutine.resume(coroutine.create(function()
while wait(1) do
CheckMagnitude()
end
end))
coroutine.resume(coroutine.create(function()
CloneClientAntiExploit()
while wait(15) do
CloneClientAntiExploit()
end
end))
Humanoid.StateChanged:Connect(function(PreviousState, NewState)
if NewState == Enum.HumanoidStateType.PlatformStanding then
Disconnect(Player)
end
end)
Character.ChildRemoved:Connect(function(Child)
if table.find(BodyParts, Child.Name) then
Disconnect(Player, Player.Name.."'s"..Child.Name.." was removed.")
end
end)
end)
end)
Local Script:
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local _Workspace_ = game:GetService("Workspace")
repeat wait() until game:IsLoaded()
local WhitelistedGuis = {"Chat", "Freecom", "KCoreUI", "ChatInstallVerifier", "LoadingGui", "TouchGui", "TopbarPlus", "BubbleChat", "RbxCameraUI" --[[ Continue typing out other GUIS]]}
local BannedItems = {"BodyGyro", "BodyPosition", "BodyForce", "BodyVelocity", "BodyAngularVelocity", "ModuleScript", "Folder", "Animation"}
local BannedHumanoidStates = {6, 11, 14, 16}
function Disconnect(Message)
pcall(function()
ReplicatedStorage.RemoteEvents.ClientKick:FireServer(Message)
Player:Kick("Suspected of exploiting.")
end)
end
coroutine.resume(coroutine.create(function()
while wait(10) do
pcall(function()
for _, Child in pairs(Player.PlayerGui:GetChildren()) do
if table.find(WhitelistedGuis, Child.Name) then return end
if Child:IsA("LocalScript") or Child.Name == "Dex" then
Disconnect(Player.Name.. " was caught doing suspicious activity.")
end
end
if _Workspace_:GetRealPhysicsFPS() > 60 then
Disconnect(Player.Name.."'s FPS was higher than the maximum limit.")
end
end)
end
end))
Player.Character:WaitForChild("Humanoid").StateChanged:Connect(function(PreviousState, CurrentState)
if table.find(BannedHumanoidStates, CurrentState.Value) then
Disconnect(Player.Name.."'s HumanoidState was unexpectedly changed to "..CurrentState..".")
end
end)
Player.Backpack.ChildAdded:Connect(function(Child)
for _, v in pairs(Child:GetDescendants()) do
if v.Name:lower():find("bt") then
Disconnect(Player.Name.."was using btools.")
end
end
end)
Player.PlayerGui.ChildAdded:Connect(function(Child)
if not table.find(WhitelistedGuis, Child.Name) then
Disconnect("A GUI called "..Child.Name.." was inserted into "..Player.Name.."'s PlayerGui.")
end
end)
Player.Character.DescendantAdded:Connect(function(Descendant)
if table.find(BannedItems, Descendant.ClassName) then
Disconnect("A "..Descendant.ClassName.." was unexpectedly inserted into "..Player.Name.."'s character")
end
end)