I have a dive script (see below) which works fine as intended where when a player presses their E key, they propel forward. The only issue that comes with the script is that the player flings in the air after they hit the ground and I’m not quite sure how to stop that or even why it’s happening.
Looks like the issue is the ragdoll state type and the body velocity causing it to well trip and fall over. Try disabling it
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Which humanoid state should I try disabling? I don’t understand, I’m sorry.
Uhh ragdoll I believe
The Humanoid has been hit by a fast moving object (uncontrolled falling). The Humanoid can recover from this
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