Diving into Generative AI

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That’s an interesting update. Does it use HTTPService, prerecorded inputs or… the magic of Roblox CoreScripts? How would this be accessible? Does it generate actual live materials, or just picks from like 1000 ones? Are they PBR made? Could we choose if they are PBR or not? Is it going to be like a plugin? If so, could we inspect the code stored in the Studio files? Anyway, great update. please add this ASAP. Breaking AI is my job nowadays

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This will certainly be interesting.
Could imagine that less experienced devs or devs who don’t have a lot of time on their hands can cut some corners now.

I wonder if this is something that will be in studio only or also accessible in real-time / run time.

Would this be similar to how Dall-E and Github Copilot and such function?

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Not sure how I feel about this, we’ll see! Looks cool thus far, curious about its limits though.

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If this becomes a beta feature, I’m immediately signing up for this.

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finding good materials is pain, best utility i see coming out of this is ai materials!
give me ai material beta. NOW!

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To clarify: does this mean you are working on a tool to generate Luau source code?

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The materials thing seems really helpful, doubt I will use it but still cool

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If you got the GPU for it, stable diffusion is an option for now.

I haven’t really used it yet, I usually use photographs (or I draw them myself) and 3D render software to craft my materials.

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For turning AI generated images into PBR materials, Materialize (by Bounding Box Software) works great at that.

I use it to turn photographs or hand-drawn / rendered images into seamless textures with roughness, normal, ambient occlusion, etc.

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Ah yes, artificial intelligence in Roblox.
I will take pleasure in breaking it

Please add ASAP.

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im aware that its possible, but its tedious. I tried getting that software running on my rig like 2 months ago and it either didnt work or it’d output garbage.

i want this level of seamlessness(idk why the video didn’t embed, but im referring to the seamless material creation shown in the video)

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That’s an exaggeration, try this:

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I’ve heard/seen it a lot yea, I recently tried setting it up myself (thankfully I have knowledge of Python and other languages).
Don’t use it much because it indeed is quite tricky to use.

Makes me curious what Roblox’ implementation will be.
Will Roblox use their own customized version of Stable Diffusion for images? Does that mean they’ll have Python in Roblox Studio too?

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Imagine AI generating an “Explosive Noob that explodes when a player touches it”

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One of the big concerns about introducing AI into creative services is the use of user-made content as training data without consent, something DeviantArt in particular was forced to swiftly learn from. Will we have to worry about this being an issue?

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Hard disagree on that, these are one of the textures it made me, and they tile too!



You just havent managed to use it correctly, try stable-diffusion-webui by automatic1111
So if stable-diffusion can do that, a dedicated roblox pbr material maker AI would be splendid if done right.

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Whatever the case, please do not train the AI our places unless we specify them to be trained on

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AI-generated PBR materials. Wow, that’s an absurdly useful and crazy idea. That’s mainly what I’m excited for I think- most of the time I would like to use PBR, however creating specialized maps for Roblox’s pbr is beyond my skillset, and there’s very, very few PBR material creators on Roblox right now.


As per Roblox’s version of co-pilot, didn’t use copilot, not using ChatGPT to help myself code. Ignoring the fact that I use Rojo, I’d like to know: What is this AI being trained on?

There was (I think it’s still going) a class-action lawsuit over the dataset copilot was used on (literally any github repository, even private ones). The data-set that this AI is trained off of detrimentally effects if I’m going to use it or not. For example:

  • If the AI uses deprecated functions or not
  • If the AI utilizes best practices (not creating unused variables, localizing functions, generic for loops)
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