Was going to report a bug but I thought I’d bring it here first. Is anyone else having weird shading when importing from blender? I haven’t changed the way I model and these curves aren’t too extreme to cause topology issues. No normals are edited either, just raw vertex data.
Not sure if mesh imports are now processed differently?
100% is, this was the same thing with ssao though it wasn’t as noticeable usually. And it doesn’t really matter that much because you’re not gonna notice it that often. You usually have to be at a certain angle close to the object and in your case it isn’t even that noticable.
Is the mesh hollow or solid? if you place an unanchored object inside the mesh, does it glitch out (solid mesh) or stay inside (hollow mesh). Lighting may be weird on it if it is a hollow mesh. You can also try setting Lighting.Technology to “Future”.
Was this an issue in blender as well (and it’s just that you’ve fixed it)? When I get shading issues like that I use the edge split modifier, and if you do something similar, you may have just forgot to apply the modifier once you were done.