I do remember at some point with the old docking system, your layouts being remembered uniquely for server+client tests. Now I need to close about 10 windows just to do a multiplayer test in studio.
I think this is a feature we lost with the new update.
I think you’re right. We’ve been stretched tight on available engineers given some higher priority projects but I do have a short list of updates I’d like to make. I’ll make sure we put some time into checking what happened with Server/Client layouts.
One of our devs just mentioned that if you go into Studio Settings > Studio > Test and turn “Load All Built-in Plugins in Test Mode” that may bring back the test mode layouts. They introduced this setting to decrease Play Solo start times.
We have a fix planned so you don’t need to do this but this may get you by until then.
Really looking forward to this fix. Here are my observations after two months of using the new docking:
Unfortunately, I hardly ever use the Script Analysis window anymore. For my workflow, which requires a tall Properties window and wide Output window (pics above), the new choices for docking Script Analysis either consume too much height or too much width, so the window inevitably ends up hidden.
This has caused bugs and lost time, because there is a real value in convenience – this is not mere personal preference but rather, a certain degree of flexibility is essential in professional tools. Just hoping to get back the level we had before as soon as busy timelines permit!
Thanks again for the updates, and for all your hard work
I think there’s a bug with this new system studio won’t load game sometimes just after s few times restarting before you said it’s my PC it can’t cuz it always loaded but I think it’s something with loading the docks since all docks are blank only the output shows content
Have you tried changing these settings? Does it change or improve the behavior?
Our engineers have been spread thin working on higher priority stuff so I don’t have an ETA but we do have a backlog of improvements and fixes we want to make sooner than later.
Thank you for your continued efforts on this issue.
Can you clarify what steps we should take today to get consistent layouts in test mode (where I spawn a new server and add players)? I am unable to get a consistent layout, and it is a killer in my DX.
I have tried a combination of having the “Load all Built-In plugins in Test Mode” and “Load User Plugins in Test mode” both enabled and both disabled, restarting studio by spawning a new test server and making my changes (then hitting “cleanup”, and closing studio), and just repeating my changes many times. No matter what I do, studio seems to reset my layout every time I create a new test server.
Is there plans for an option alike making studio copy my normal layout over to Test Mode instances of studio (both the server and player views)?
Today, when I start a new Test Server, it takes me a minute or two to change the layout of Test Mode instances to the same layout that I have when I edit in studio. I want the layout to remain the same – just as it does when I close one game and open another.
Yes the intended behavior is we save your layouts per mode. Unfortunately we’ve just not the had the time or people to get back on this since we came out of Beta. But it’s something I’m tracking and we’ll get someone looking back into it soon (I hope!)
We have not updated to add those “Southwest” and “Southeast” regions yet. This is what I’ve asked for because I believe it will solve the most common issues we’ve heard about with the new layout schemes.
We are no longer explicitly resetting layouts to avoid corruption (and haven’t for a couple months). So as soon as you observe what looks like a layout reset, if you can get logs to me we can take a look to see what might be happening.