I’ve spent a decent amount of time today trying to figure out how to get those neat effects out of the force field material, and its starting to drive me mad how there are no tutorials or documentation about how to do this.
It’d be nice to get some documentation about this new material with ALL of its functionality.
in the meantime, could someone explain to me how to use it? I heard it has something to do with textures and the R-value of the color in the texture?
The most I was able to get out of the forcefield material was a cool glowy effect if you put it between a set of bricks. You also get some colour revealing depending on how you face your camera. Other than that, I have no idea how to work it either.
The twitter threads were right - the key is the R channel of the texture. I did some experimentation of my own after seeing CloneTrooper’s tweet and texture, and ended up with the following results.
I guess I’ll start at the beginning. Adding a specialmesh to a basepart, setting it’s material to forcefield and it’s texture to a valid id, creates a shimmering effect, based on the textures red channel. It does work on any texture, you just need to use a specialmesh with any meshid for the effect to work. That does include transferring the meshid from meshparts - you won’t get good collisions but it will look cool.
A color wheel is a handy visualization tool for the effect:
So a gradient from cyan to red gives you a linear motion from one to the other:
Throw the gradient behind some shapes, and you get patterns like the shimmer or hexagons: