Does bone-animation scaling work?

In Blender, you can scale a bone and the rig itself will scale accordingly. If I animate scaling in Blender and export it to Roblox, would the mesh scale as animated ?

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Scaling is not preserved, but you can show support through the Feature Request for it:

You’d think this platform was capable of something…
Thank you, I’ll try to workaround my way through it then!