Please do that! I already am in love with the current one, I am using it for my music-based game with dancing. It works so well!
Thank you for this resource!
Please do that! I already am in love with the current one, I am using it for my music-based game with dancing. It works so well!
Thank you for this resource!
Yes yes yes, that would be great.
Love this! Is there a way to use a skinned meshpart and connect certain bones to certain parts of the R15 model (Right Upper Arm, Lower Left Arm). The reason I ask is instead of having to retexture or recreate a whole new humanoid you could make separate clothing accessories that bend with the certain body parts.
This is great! Has anyone “connected” the Lower- and UpperTorsos?
I believe the mesh needs weight paint and bones.
I would suggest that you can make those hands, feet, lower torso parts into one.
I really love this R15 rig, but there’s one problem. When changing the r15 height, you can eventually see the legs are mode de-attached from the torso, so at a certain point they don’t connect. Is this something you might consider updating? Other than that the rig is really great!
@Dogutsune Great resource! Could you elaborate on the process of shading the character edges like that in Blender or share a guide you’ve followed? I cannot seem to find the method anywhere…
You can check those:
https://docs.blender.org/manual/en/latest/modeling/modifiers/modify/weighted_normal.html
http://builder.openhmd.net/blender-hmd-viewport-temp/modeling/modifiers/modify/data_transfer.html
Maybe it’s because of the weight paint? I used automatic process for this one.
I’m not best with manual yet.
Is it possible that you could do this with a 2.0 or 3.0 rig? I’m trying to make a game with skinned mesh characters.
Roblox will do a S15 rig, which is why I won’t do it.
My rig was made from scratch, so that’s why I decided to go for deformation!
If someone’s better than me in weight paints, I have left a thing in the update
So how do I make it so that I can put the Dougu15 rig in my game?
Well, if you mean normal models - they are linked at the bottom.
If you mean .fbx thing, Roblox did official post on that.
I can’t help with weight paint though.
I put the deformation rig in my game Animation Station on my profile.
When you were making Dogu15, how did you get the bones in the same position as the default R15?
I think I basically had original R15 rig, checked where the bend is and place a vert in the said position.
I used Boolean modifier to make accurate cuts in the model.
I really like the rig, way smoother than my own attempts.
Do you have planned to make hands, foots and LowerTorso connections smoother @Dogutsune ?
Like this: