I was wondering, how did you separate the lower and upper sections of the legs and arms into separate meshes, whilst still appearing as a single mesh in blender?
Separating the bones into their own parts is important so I can use skinned meshes in moon animator. Whenever I import a skinned mesh it’s just one mesh.
Are you able to release versions of the rigs that are UV wrapped so clothing can be applied as a texture in a custom character where no humanoid is present?
I want to be able to use the character rig without a Humanoid so the clothes Asset Id would be applied to the mesh’s TextureID which currently looks like this.
You should export a humanoid rig and basically grab the texture. It should have segments like this…
You will have to crop them manually though (and you’d have to use 5 textures most likely).
My friend gave me this idea. Hope you enjoy it. I certainly didn’t enjoy making it.
It’s a playermodel swap, but like the description says, it doesn’t replicate to server and I wasn’t able to get it to. If you want to try to get it to replicate, go ahead. I’m not stopping you.
@Dogutsune Can you explain how you were able to make the mesh deformation rig without using any bones, because I wanted to make some edits but I couldn’t understand how you were able to get the thing to work without any bones.
If anyone’s interested, I modified the character converter script from the test place and gave it a few extra bells and whistles. Now it respects the body parts you have equipped and only converts default R15 parts to Dogu15. Also, it allows you to convert characters to the classic Dogu15 rig as well as the deforming rig. Feel free to take it as a file ConvertCharacter.rbxm (27.0 KB) or a library model.
Edit (8-29-21): My script has been updated to support all currently existing versions of Dogu15. Edit 2 (10-6-21): Roblox changed the default R15 mesh IDs and the script stopped working… That’s fixed now! Edit 3 (10-19-22): Another update, should now work perfectly with dynamic heads.
It’s R10.5! (The number between 6 and 15) Anyway, this is an amazing rig! I can’t wait to see what people do with it! I wonder what would happen if I added custom hands and feet . . .