As a Roblox Developer, it is currently too hard to maintain my sanity when uploading meshes to Studio. See, often times it takes way too many attempts, iterations, or retries. To get a mesh just right. Usually this means you are re-uploading the same mesh over and over again. Having these throwaway meshes get uploaded to Roblox and associated with an account is pretty tough. It messes up the workflow and means that once a mesh has been removed from a game finding it again without re-uploading is near to impossible. This means the average 3D modeler/builder cannot be organized.
There isn’t an easy way to delete these meshes without it taking hours. On top of the fact that there isn’t currently any way to delete the meshes.
If studio only kept the meshes locally, and uploaded them only when the game was published. This would be a better way to circumvent all the clutter.
If there was better tools to batch delete meshes, it would help a lot in searching for a specific mesh that I may have already uploaded.
If we could update a previously uploaded mesh instead of making a new mesh this would also help with the clutter and enable versioning in case we’d like to rollback.