I second this
I came back to this just to see if it was an update but it’s just a bug
Selecting parts with scale tool seems to reduce my fps, is it normal?
The move measurement has returned!
We found an issue with the Snap to Parts setting so that change will have to wait for next week.
This is going to be interesting, I am loving this beta feature already
I think this is a cool and useful feature and I understand the sentiment to keep the consistency between the keys, but rather than a forced update to change shift from scale uniformly to disable snapping, is there a way that we can have an option to swap keybinds on our own?
My issue isn’t if there is consistency between the key in studio, it’s amongst all of my programs that I use that shift is to scale uniformly, and it seems kind of out of place to have to change it for a new feature that I may or may not use as often as scaling uniformly.
Speak of the devil! Snap to Parts is now live.
TL;DR: We found the exact same thing, that the new shortcut arrangement just did not feel good, due to expectations from other programs among other things. We still want to maintain the shortcut consistency between tools, but we’ve now standardized on Alt = disable snapping instead so that the Scale tool shortcuts can remain the same as they were before the beta.
Full list of changes:
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Snap to Parts toggle introduced in Ribbon Bar
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Snap to Parts and Snap to Grid can be independently toggled. If both are enabled at once Snap to Parts takes priority.
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Restored the shortcuts for the Scale tool to what they were pre-beta.
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“Disable Snapping” is now bound to Alt instead of Shift for all of the tools.
If no further issues are brought up we’re going to start rolling this out to 100% of Studio users by default soon.
I really dislike this new system, it was really messed up my workflow and I don’t even think I can get used to the new system, because it feels so weak like it doesn’t even work half the time. Is there any way to revert back to the old system at all?
not sure how to feel about this update after getting use to the hotkeys for Shift being for snapping instead of alt. I feel like it was way more intuitive to use than what it was updated to.
Could there be a possibility this can be changed or have an option for either?
After the update snapping isn’t working anymore. It just shows snap dots but not snaps to them.
Edit: So i figured out that new snapping just works differently but it works. Is there a way to revert old snapping system ?
I really liked having snap to parts be a hotkey, now I have to go back and forth between modeling and clicking the button for snapping. Any chance this could be something the user could customize or add another hotkey somewhere for this? Otherwise I’m loving this system.
The snaps to dots are good addition but only when you’re building on a cardinal direction with grid affirming parts otherwise you’d be snapping into random sections and suddenly your uniform .5 Stud build has a .25 or even a .125 offset.
Holding Left Alt also outright disables the traditional Snap to grid making the whole system extremely janky and difficult to use.
I liked how disable snapping was using shift key instead of alt, it messed up my workflow and it does not feel natural having to press alt to enable/disable snapping — most of the developers including me probably use snap to key more and it’s more accessible for me to press shift than alt all the time (coming from a macbook user).
Really not thrilled with how grid size is no longer respected when snapping. Can this be fixed?
It’s now a separately toggleable option: If you look in the snapping section of the ribbon bar there’s “Snap to Parts” and the old snap to grid. You can choose whether to include the edge snapping or not depending on the situation by using that new checkbox.
I had each of them toggled to true in that gif and it still ignored my grid when edge snapping, whereas previously I’m pretty certain it used to follow both simultaneously, not one or the other. Edge snapping should respect the grid if both are enabled.
Oh, I see what you mean: Currently I set it up where it either entirely soft snaps or entirely grid snaps, open to changing this.
How would you expect the visualization to look when soft snapping on one axis but grid snapping on the other? In that if it soft snaps to the center-line, that centerline may not align with a grid snap. I could show the entire grid snap visualization even if it’s actually aligned to the centerline and not a grid snap to avoid flicker at the cost of it being harder to see when you’re aligned with the centerline.
If I’m soft snapped to something like an edge or a centerline, all I’d really need are for the grid visualization on the remaining axis I’m sliding on to come back, like so:
Sorry to butt in, but if anything were to be changed with this system, I would love to see an option to change the controls and functionalities to the update prior to this one, since alot of people are really used to the old system, and personally it’s really damaged my workflow since this new one feels really weak and hard to work with. I just love how I could just hold shift to click every part together and have a good way of going between different snap modes without it being the default, it’s a real pain having to hold down a button just to move things normally.
The Snap system went from top tier tool to good tool.
Simplifying by adding a checkbox and putting alt was the worst mistake to make.
Personally my fingers are not comfortable holding alt and alt gr on the keyboard. And holding left click for that makes the tool slow to use.
Shift was and remains the best option to manage these things.
Since all this has changed, I have video evidence that it has become more difficult to Snap because it is more disrupted by other parts than before…