Dragger QoL Improvements [Beta]

definitely agree, its really inconvenient to have to press alt instead of shift

8 Likes

I am having an issue where a part will try to snap onto itself when i try to move it around. Is there any way to fix this?

Could you share a video of the issue?

I figured it out. It seems that having the studio tweaks plugin enabled causes this to happen. Otherwise everything else is just fine.
2024-05-14+17-06-24_out.wmv (1.8 MB)

perhaps it has something to do with plugin guis?

Oh, you just need to update the StudioTweaks plugin to the latest version to support other changes, see: Introducing the StudioSelectable Collision Group

1 Like

Hey, I just wanted to get a quick poll of people who’ve worked with the beta about snapping since we’re a unsure which way to proceed with the snapping. Do you think you would like the new snapping (separate “Snap to Parts” toggle) or old snapping (key toggles between snapping modes) better long term?

  • New beta snapping (with separate Snap to Parts checkbox)
  • Old beta snapping (with key toggling between modes)
  • No strong preference
  • I don’t know what you’re asking about

0 voters

Any other feedback about how you would ideally like snapping to work welcome.

(atting a bunch of people who gave feedback in the past to get an idea)
@XenoDenissboss1 @zblox164 @LockouDev @VSCPlays @stuart2202 @Crazedbrick1 @Blizzei @WaffIe_Cake @Ryxku @aliza_bunn @TwentyTwoPilots @SmallGrep @Cuilan @Biff_McGheek @UniDevx @Dj_Sorcha @SnoLoFi @Tonkayuyus_Twin @HeyYo87 @luke_binder

11 Likes

:point_up:

(atting some more people who have feedback before)
@0Tenth @Micamaster100 @glaqss @Mikos_Drafle @Shinji_esk @WeldingBrick @RaterixRGL @CircDev @GreatGuyBoom @TheCrypticRunner @Zomebody @YasuYoshida @ChipioIndustries @simplynoni @MonsieurTinyTuna @arch1baId @coinc1234 @WaterDev_Ok

I honestly prefer the new snapping though would appreciate also having the old as well too.
Also, can we get a fix for the fact that roblox studio can a lot of times just select the entire workspace (further freezing your studio for a very long time to even bricking your rig if your place is too big)? This can happen whenever you use the viewport selection box to select a batch of parts and usually happens whenever you try to select while studio is in a state in which its technically frozen/stuttering. It’s insanely annoying and i have to resort to always restart studio when this happens otherwise risk having studio max out every single memory metric from my system further bricking it.

1 Like

Hey I agree there’s an annoying bug where it selects the whole workspace but it’s not related with the snap tool!

I love the Snap To Parts checkbox, and holding alt to temporarily swap to gridless. Great workflow.

My only request now is for the Snap To Parts checkbox to have a shortcut key available to toggle it quickly (because rarely I want to avoid snapping to parts while still maintaining moving-by-increments). I’m unable to find it in Advanced->Customize Shortcuts. These three don’t seem to be for the Snap To Parts checkbox.

1 Like

By the way, I hear the feedback about configurability.

It’s always possible to add additional configurability, but the more important decision and what we really need to figure out at the moment is the default behavior. The vast majority of users never customize any detailed settings of the tool so the way it is by default is the way most users will end up experiencing the tool and it’s important to get right.

Thanks for the callout, I just missed adding a shortcut for that when implementing, I’ll get one in.

Thank you for making a voting system, I really hope the old snap tool will win or give us both (Can be a bit annnoying) but I have been using the old one for months and I can testify it was a tool which saved a lot of times, because when I needed it I pressed shift, if else I hold nothing, I could snap anything as I wanted (no matter the complexity).
I don’t know what else this tool needs to make it better.
Since the new one, I can snap and target less parts and I don’t know why.

(Like in this video where I enabled snap but I was unable to target the dark brown part) Dragger QoL Improvements [Beta] - #359 by Ryxku

2 Likes

I enabled the beta again after having it disabled for a while and the snap checkbox is for sure my preference.

Could we get an extra answer “Checkbox yes, but bound to a configurable keybind”? Because if there was a way to remap scale uniformly to Alt and “Inverse Snap checkbox” to Shift, I’d definitively go with the checkbox

Personally, the old system was easier for me because you could simply hold down Shift and release it at any moment and toggle snapping. That’s much easier than finding and try to press Alt key.

Edit: And i would like to see more fixes with Tab key snapping. :upside_down_face:

3 Likes

Could you elaborate? The one issue I’m aware of is that you can’t summon to the baseplate (or other Locked parts) currently, is there something else you’d like to see changed?

Yeah sure, i have a video capture of the thing i think is issue.
Sometimes if the part is too big this is really annoying.

2 Likes

This is intentional, when you summon it looks for snaps specifically along the axis you summoned to in order to give you additional control. So if you summon to the other corner flush with the wall it will snap when summoned.

Do you think that gets in the way more than it helps?