Dragger QoL Improvements Enabled by Default

Checking in on this, because I am excited for new tools & used these awhile back when they were first announced.
However:
As a person who extensively has been around, for quite some time, probably putting 5000+ hours into building things on this platform I am worried about the forced implementation of this, as it seems to be still in discussion of replacing the current dragger workflow
-When the current workflow was introduced way back when, 100% amazing, great additions, I got used to them & they were added in a time that I HAD time to tinker
-When pivot editing was added, also perfect and unobtrusive since it was only additional
-these new tools ALSO seem neat & I am happy to assist in the improvement of this, however long that takes!

However, in production:
I can work really fast in the current workflow, I’ve created plugins and tools that synergize specifically with my workflow, I require a fast flow to push out updates in a timely manner. If this to shift, which seems to be already happening the last I checked last month & have reported here. I think it’d effect more than just the folks that are vocal here.

I personally feel like these types of features, unlike improvements towards games/experiences, should really be optional/flexible in even their implementation, It feels like a double standard to be making a really ‘flexible’ new tool that caters to ALL, but be very unflexible in making it optional. An ‘improvement’ here won’t universally make us all better builders in the long-term, and some folks are very good at using the current tools.

But again, as long as it isn’t forced, I am beyond ecstatic to help make these tools the best they can. If it’s a matter of having to update this because of engine requirements, I’d also suggest having a legacy version that closely matches the current as best as possible similar to how Humanoids now use the new character controllers under the hood.

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