Dungeon Dwellers - Looking for testers!

I was previously working on a RPG that had dungeon delving but I wanted to thoroughly expand upon the dungeons part of the game. Upon playing “Dark and Darker” I got a solid idea of what kind of experience I wanted and so I started this project as a separate game that will eventually merge with the RPG.

Check it out here

Current features:
  • Grid based inventory with stacking/splitting and banking
  • Voice acting (one character currently)
  • Customized Advanced Melee System from Infinitum
  • Armor weight system
  • Looting
  • Extraction style gameplay (Go from tavern to dungeon back to tavern)
  • Full loot PvP (Drop loot on death)
  • Basic melee NPC
Current known issues

Blocking is inconsistent especially with AI currently working on a fix

8 Likes

I’m also looking for game testers who will stick around after this public test ends.

Testers will have full access at all times during development.

Edit
Testers will get a exclusive cape cosmetic as well. Capes will be traditionally earned in the dungeon and don’t drop on death!

4 Likes

If it’s not yet set in stone, it might be worth reconsidering the name "Dungeon Delver’'; as not to confuse your project with another developer’s series of the same name, which at one point was one of the most popular dungeon crawlers on the platform. While it’s not as though they’ve any claim to the name, older players will certainly recognize it, and perhaps get a bit confused. It might also complicate matters for users trying to find your game in search.

5 Likes

Definitely not set in stone just the project name. Originally I was gonna call it Dungeon Crawler but that may be too generic.

5 Likes

Updated the game with new title and new thumbnail. Also many changes too many too mention here any feedback is appreciated!

2 Likes

Not sure if its just me or not, but I feel the character in big in relation to the world, and the animations that were set can easily be “wonked out” if semi quickly changing inputs from forwards to side to side, the concept of the game is actually very cool though. Maybe add a loading screen until the dungeon is done loading too, seeing it load in is cool but maybe not the best for the long run.

2 Likes

Thanks for the feedback! I believe a mostly fixed the wonkiness of the animation by reducing the transition time to idle. I will look into adding a loading screen to the dungeon as well as I am going to try to use a steam request to prevent players from loading in until a minimum radius of the dungeon is loaded in

1 Like

Fixed some major bugs and am once again looking for some feedback

1 Like

Hi, long time no see. I did try loading the game twice, but both times it crashed out within a minute of joining. Looking at the client logs I see the following as the last entries, but the client was actually starting to disconnect before thase errors were logged:
2023-09-27T06:01:08.788Z,116.788193,07ec,6 [FLog::Error] Error: Failed to load sound rbxassetid://10696580041: Unable to download sound data
2023-09-27T06:01:13.476Z,121.476822,1b40,6 [FLog::Warning] Warning: Infinite yield possible on ‘Players.BadDad2004:WaitForChild(“BankInventory”)’
2023-09-27T06:01:13.477Z,121.477821,1b40,6 [FLog::Output] Info: Stack Begin
2023-09-27T06:01:13.477Z,121.477821,1b40,6 [FLog::Output] Info: Script ‘Players.BadDad2004.PlayerGui.Bank.InvMain.BankHandler’, Line 5
2023-09-27T06:01:13.477Z,121.477821,1b40,6 [FLog::Output] Info: Stack End
2023-09-27T06:01:13.495Z,121.495819,07ec,6 [FLog::Warning] Warning: Infinite yield possible on ‘Players.BadDad2004:WaitForChild(“Inventory”)’
2023-09-27T06:01:13.495Z,121.495819,07ec,6 [FLog::Output] Info: Stack Begin
2023-09-27T06:01:13.495Z,121.495819,07ec,6 [FLog::Output] Info: Script ‘Players.BadDad2004.PlayerGui.Inventory.InvMain.InvHandler’, Line 5
2023-09-27T06:01:13.495Z,121.495819,07ec,6 [FLog::Output] Info: Stack End

The disconnect event in the logs was:
Disconnection Notification. Reason: 285

I think a 285 is a fairly normal client disconnect, but it did seem like I was kicked from the game.

I tried again with a fresh user and that loaded OK. One problem I did have was not knowing to use right-click to equip items in the Inventory. I tried dragging the sword into the slot to equip, but it just vanished instead.

Pressing E to Teleport to the Dungeon appeared to be slow, but there was just no feedback from the event to know it was actually in progress. Perhaps a quick loading screen might help there. Once at the dungeon, due to the lost sword, I didn’t last long, but the environment looked great.

Thank you BadDad, I was able to fix those errors you were getting but very odd that you were getting kicked.

Also to alleviate any confusion I added a hint to the bottom of inventory to use RMB for transferring/equipping as well as a contextual tooltip when you hover over an item.

Not a fan of the bodies. Teleported to the dungeon and my leg fell off. How am I going to quest with 1 leg … :rofl: Kidding aside … Looks like a lot of work put into it. I hope it’s dose well.

Ah my bad, I pushed a fix for that in the lobby but not for the dungeon. I will fix that today lol.

game crashed 1 second after spawning in

Does this happen every time you join? Ill look into it but im not sure what would cause a crash. Did this happen after character creation?

Yes after character creation. I only tried once though

I believe I may of fixed what could have caused crashing. Sorry for the inconvenience!

My game crashes soon after creating my character aswell

I apologize, I currently unsure of what could be causing the crashing. Might be a Roblox issue.

Added persistent parties and fixed the issue with items disappearing in the inventory, you can now drag and drop to equip.

May have fixed some crashing issues. If anyone experiences a crash let me know if your using a low end or high end pc.

Added new body movers, currently you cannot die, I am in the process of re-writing a death system.