How am I able to make an NPC turn and face the player?
Additionally, how am I able to make the NPC not move (or be pushed by players), yet still play animations?
I had the same question solved here
As for no movement but animations, anchor the HumanoidRootPart only.
What’s the problem with just anchoring the root part?
Why did you suggest it then? It’s what he asked for.
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Made a post about this:
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Playing an Animate script on the NPC appears to override the Transform…?
You’ve got to call the update on the motors on RunService’s .Stepped. Doesn’t seem to be another way to override it.
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