I’ll most likely be fully finished before rdc.
Lets hope so lol. I would not be surprised if it ends up getting delayed.
Something that I’ve managed to accept…
I don’t know if anyone is reading these posts but I finally got to try out the first phase today. One suggestion I have is making the cloud coverage more realistic. What I mean by this is that the cloud cover should appear more complete towards the horizon than it does overhead. Right now its kind of the opposite of that. For example if a sky is fifty percent covered, looking into the distance the clouds will ‘stack’ and appear more dense the further away you look. To get this effect now, you must use Coverage = 1 and Density = 1, then you can see the coverage into the horizon as you’d expect. But, dial back the coverage to .5, you hardly see any clouds at the edges of the horizon where you would expect to see more, real life example:
If you traveled into the distance and look up you’d see the same amount of blue, but looking into the distance it looks like total coverage because you can’t see between the distant clouds.
Roblox setting at .7 coverage and .2 density. I’d really like to crank the density down more to get less dark clouds, but the distant clouds vanish completely if you do:
Notice how there is .7 coverage above but barely any into the horizon.
Thanks
This is a perfect idea. I never really thought about clouds that way, but now that you mention it, they do appear to stack towards the horizon. Probably due to the way water vapor in the atmosphere works.
It would be nice if clouds reflected off of the surface of the water in the same way the Skybox does.
Oh roblox staff forgot this… Anyways thank you for bringing this idea that people forgot! An roblox staff would really appericate it.
btw ProfessorKJM said something: “After speaking with @opplo we are responding to include a resolution to this into the Atmosphere updates of planned road map of Dynamic Skies (phase 1c), which we are aiming for this quarter. More in depth lighting and atmosphere updates are coming in phase 3 dynamic skies lighting improvements (phase 2 concerns clouds shape control improvement) and feedback is continuously welcome. These are complex and powerful updates we are tackling for the duration of this year. Often fixes that happen in current Q can get delayed with the release, verification, beta, etc. processes before they reach full deployed stage for production client games, but mostly don’t take too much into the following Q.” and link to that message from that staff: Underwater 'Fog' WaterTransparency Limit of 1 Too Small - #12 by ProfessorKJM
It is mostly to do with perspective. Equally spaced objects will appear to converge into the distance. And with vertical thickness, you will lose sight of the spaces as the view angle shallows towards the horizon. See how these crops are widely spaced from close up, but converge into solid green into the distance:
@opplo and @IceyTamim, sorry but this isn’t possible (in a way).
The water reflections are SSR (Screen Spaced Reflections) and which as the name states, only reflect what’s on screen. If you want to reflect clouds you would need to get both the water and clouds within the frame. But the water as well supports Sky Box reflections which only reflect the sky and nothing else. The clouds are not part of the skybox, instead they’re separate objects, and they need to be separate because they clouds are dynamic and procedurally generate.
Thank you for the insight but with respect I’ll let an engineer tell me if something is or isn’t possible on their platform. I didn’t suggest it would be easy.
Usually it’s a question of is the feature worth the amount of resources that would need to be assigned to it, not that the feature is impossible so lets not bother.
Is there an expected release date for this?
We are still at Phase 1A, looks like the devs are working much lesser on this update.
I have been waiting forever for this so I can use it for my weather system is it coming out any time soon?
It’s been out for a long time, only for studio right now. Maybe you can use it for your weather system ahead of time before it goes live and releases for everyone to see in-game.
ok I will have to check last time it wasn’t in the beta menu or do I need to apply for the beta program?
you dont have to apply for beta program. its only for devs. just like you. have an great day!
When you click on the “+” in the browser next to lighting, you have to go to the top right of the menu that appears and click on the arrow pointing down, and uncheck the option of show only recommended objets and it will appear together with the sky and the atmosphere
Still doesn’t show up is there a beta I need enroll in?
Try putting in your command bar
Instance.new("Clouds", game.Lighting)