Dynamic Skies Are Getting Cloudy

Because you dont have Dynamic Skies: Clouds Initial Phase 1 Beta Option not checked on the beta channel on the roblox studio.

Clouds are still showing studio, regardless of the container. Currently I have them in ServerStorage, and they’re still showing.

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this update looks wonderful. the old regular skyboxes with preinstalled clouds have always looked a bit bland, especially if you want your game to look synced with its own sky.

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I hope this isn’t because it’s currently a beta feature, but why can the clouds not be seen in-game? Is this intentional?

It is currently a beta feature

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By the way I think the cloud should be limited to only workspace. Right now it works everywhere and it doesn’t make sense and some people might want to put it in server storage. And it makes sense to work in workspace they’re a 3d object.

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This is so underwhelming, considering the time we have been waiting for this feature to finally arrive.
Like it just makes me mad how bad this actually is, just a horrible noise texture layer stacked on each other to get that 3D effect which you can easily almost recreate currently by just stacking a decal with a cloud with the extra lag.

Decals:


Current clouds:

I really, really hope this isn’t going to turn out the way it is now…
What i would like to see is:

  • Clouds cast shadows
  • More customization (ColorSequence, height, speed, movement direction)
  • ACTUALLY good looking clouds, because what kind of joke is this??
  • Ability to actually go inside the clouds, without it somehow magically moving above you.
16 Likes

Would also be nice to find clouds position.

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I understand you’re angry by this but dont forget this is just phase 1A. Phase 1A is the most barebones clouds which is why it looks like absolute trash and has barley any customization. I think they released this like this because the other phases were more unstable or wanted early feedback on what to control if it wasent added to phase 3 and wanted to add them before release and wanted to find any performance issues and find any bugs that could of carried over to the good clouds aswell. What you’ve seen at RDC is what I’ll look like. Phase 2 or 3 will also include flying into clouds as said in the post.

13 Likes

I personally think it fits better in lighting, as you can keep all your lighting objects organized such as the following

  • Bloom
  • Color Correction
  • Skybox
  • Atmosphere
  • Sunrays
    And any other lighting object I may have left out.
    Anywhere else but lighting it just feels out of place in a organized studio.
10 Likes

I guess but it doesn’t make much sense cause it’s not a lighting effect. And I don’t think clouds at the top of the workspace will make everything a lot more unorganized. But eh that’s what I think.

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So it looks like the quality slider effects the clouds now. Which is fine but it doesn’t make much sense to turn it paper flat on lower settings. I say this because pretend someone uses this as volumetric fog which I want to do. On lowest settings it’ll look like a flat part with a texture moving. But on higher settings it’ll look foggy. Now this can cause an unfair advantage because lower settings it wont look foggy and wont make it harder to see. And on higher settings it’ll look foggy and make it harder to see. And if the players had something chasing them, on lower settings they would be able to see it and react quicker rather then on higher settings because its harder for them to see. Or if you’re using it in a flight simulator it’ll just end up looking really weird when you’re flying through them. And for something advertised as “Performant Volumetric Clouds,” It just doesn’t make much sense to make it paper flat on lower settings.

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Where else? There’s no better place for the clouds other than lighting.

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It should be limited to workspace because volumetric clouds isn’t a lighting effect. It’s like limiting ui to only work in lighting. Doesnt make much sense.

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This new feature is amazing! A big problem is not being able to set the max height position of the clouds instead of making it constantly go up as you try to move closer to it. Other than that, this feature makes Roblox look more alive.

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Clouds are kinda like a post processing effect. Since clouds are a feature of the sky (which is in lighting) I think clouds do in fact belong in lighting.

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Took me a while to realize that is roblox.

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They currently move away so the illusion doesn’t break. If they didn’t, players would see what is currently just a bunch of flat plains (or do I use planes? idk).

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Hopefully the future, we can have customizable clouds and weather

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Dude. that freaking scared me when I pressed play test In the studio when there was good clouds. but not in the playtest. I will explain why. also I will give some screenshot and videos too. In studio. The clouds works fine and I really like it.


But however. I wanted to see it and mess around with it. basically In studio play test. so I pressed the play test… OMG. they freaking scared me. The clouds turned out to be really buggy and glitched. However Its now flat. What just happened? Are Roblox admins trying to work on it and make it not really buggy? However the video explains it all. for sure. Admin Crazy! - Roblox Studio weird clouds glitch in play test? on Vimeo

But I realized the glitch will disappear If i increase my graphics to 10. I tried it. I didnt know that It was not an glitch. but it looks legit very weird on 1 graphics. Therefore I found another glitch. On 1 graphics and 10 graphics. If you keep going up. the clouds will be very buggy and the sky line would be almost black. On 10 graphics with clouds with going too far up.

On 1 graphics.

Roblox admins need to fix this immediately. Before they release phase 2 or phase 3.

6 Likes