there’s already a beta out, and it isn’t easy making an entirely new feature.
Yes I already know that, I was talking about phase 1b.
I am completely aware of this, however Roblox should not keep on saying a feature is coming in this amount of time if it isn’t. If it is going to take more time then planned, why give a legit release date then? That is why I said they need to work on it.
They most likely expected to get it out by the release date, but they might have discovered some issues that they needed to fix before 1a. That’s most likely why it took so long, so something similar might happen with 1b. I think they are trying not to have another Asset Manager situation.
they be pulling a cyberpunk on all of us
Let’s hope not, or else when we get it 17 years later, it will be broken! AAAAAAAA
What?! It’s already out!? And… You guys already testing this new cloud feature?! No way, lemme get my PC to open my Roblox studio to test this new feature.
I just notice that the clouds have some type of low color banding resolution. And the clouds still can illuminate without using the brightness level or doesn’t rendered the skybox environment property.
The lower color banding resolution a side effect of layering multiple transparent objects on top of each other. I have been testing realistic volumetric lighting in Roblox and something similar happens here.
Everything get’s layered with a pink or greenish hue and the colors are less saturated.
if I’m not wrong, volumetric clouds also use the techniques of duplicating layers but optimized or with noise points?
How do you know they aren’t volumetric? Your screenshot doesn’t look like a poorly interpolated texture; it looks like a volumetric cloud with an (understandably) large voxel size. It’s not even the full release yet.
Take a closer look.
Not only are they layered, they look extremely weird. Roblox tries to make it look 3d with going into the clouds and all but it’s all just flat noise textures. It doesn’t look like volumetric clouds.
On a side note, roblox should make it so that you can control how fast the clouds are, what noise seed they are, how detailed or twisted they are. Clouds right now have only one option.
But they are and look like them. They have depth. Also you’re not supposed to go in the clouds which is why it looks weird. But that will be enabled in phase 2 and 3 as said in the announcement. And also don’t forget this is just phase 1a. It’s the most barebone clouds. Phase 2 or 3 is what will be what you see at RDC. Also the other phases should have more control.
from what I see the clouds are flat using duplicate and blurry layers making it appear volumetric when it is not
I guess but unless it looks volumetric at the end of all these phases that’s all that matters. Even if it’s fake volumetric atleast it will still look volumetric when all these phases finish up.
it says its enabled but the clouds option doesnt show up in studio
Do you think they will tell us the release of phase 1b during RDC?
I’ll most likely be fully finished before rdc.
Lets hope so lol. I would not be surprised if it ends up getting delayed.
Something that I’ve managed to accept…
I don’t know if anyone is reading these posts but I finally got to try out the first phase today. One suggestion I have is making the cloud coverage more realistic. What I mean by this is that the cloud cover should appear more complete towards the horizon than it does overhead. Right now its kind of the opposite of that. For example if a sky is fifty percent covered, looking into the distance the clouds will ‘stack’ and appear more dense the further away you look. To get this effect now, you must use Coverage = 1 and Density = 1, then you can see the coverage into the horizon as you’d expect. But, dial back the coverage to .5, you hardly see any clouds at the edges of the horizon where you would expect to see more, real life example:
If you traveled into the distance and look up you’d see the same amount of blue, but looking into the distance it looks like total coverage because you can’t see between the distant clouds.
Roblox setting at .7 coverage and .2 density. I’d really like to crank the density down more to get less dark clouds, but the distant clouds vanish completely if you do:
Notice how there is .7 coverage above but barely any into the horizon.
Thanks
This is a perfect idea. I never really thought about clouds that way, but now that you mention it, they do appear to stack towards the horizon. Probably due to the way water vapor in the atmosphere works.